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Using deled objects?

 
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The Flag
Member


Joined: 08 Aug 2004
Posts: 20

PostPosted: Sat May 07, 2005 9:24 am    Post subject: Using deled objects? Reply with quote

It's ok i figured it out (with a friend) but I am still curious as to the format of the meshes in the .X file can anybody please help...for the sake of interest.....
do the numbers represent the 3d position of the vertices? I'm quite curious..I'm just trying to get a better understanding of this whole thing...

Code:

xof 0302txt 0032

Header {
    1;
    0;
    1;
}

// Created by DeleD on 2005/05/07

Material system {
    1.000000;1.000000;1.000000;1.000000;;
    0.000000;
    0.000000;0.000000;0.000000;;
    0.000000;0.000000;0.000000;;
    TextureFileName {
        "system.bmp";
    }
}

Mesh hello {
    24;
    256.000000;128.000000;-256.000000;,
    -256.000000;128.000000;-256.000000;,
    -256.000000;0.000000;-256.000000;,
    256.000000;0.000000;-256.000000;,
    -256.000000;128.000000;-256.000000;,
    -256.000000;128.000000;256.000000;,
    -256.000000;0.000000;256.000000;,
    -256.000000;0.000000;-256.000000;,
    -256.000000;128.000000;256.000000;,
    256.000000;128.000000;256.000000;,
    256.000000;0.000000;256.000000;,
    -256.000000;0.000000;256.000000;,
    256.000000;128.000000;256.000000;,
    256.000000;128.000000;-256.000000;,
    256.000000;0.000000;-256.000000;,
    256.000000;0.000000;256.000000;,
    256.000000;0.000000;-256.000000;,
    -256.000000;0.000000;-256.000000;,
    -256.000000;0.000000;256.000000;,
    256.000000;0.000000;256.000000;,
    256.000000;128.000000;256.000000;,
    -256.000000;128.000000;256.000000;,
    -256.000000;128.000000;-256.000000;,
    256.000000;128.000000;-256.000000;;

    6;
    4;3,2,1,0;,
    4;7,6,5,4;,
    4;11,10,9,8;,
    4;15,14,13,12;,
    4;19,18,17,16;,
    4;23,22,21,20;;
    MeshMaterialList {
        1;
        6;
        0,
        0,
        0,
        0,
        0,
        0;;
        { system }
    }
    MeshNormals {
        8;
        0.577400;-0.577400;-0.577400;,
        -0.577400;-0.577400;-0.577400;,
        -0.577400;-0.577400;0.577400;,
        0.577400;-0.577400;0.577400;,
        0.577400;0.577400;-0.577400;,
        -0.577400;0.577400;-0.577400;,
        -0.577400;0.577400;0.577400;,
        0.577400;0.577400;0.577400;;
        6;
        4;0,1,5,4;,
        4;1,2,6,5;,
        4;2,3,7,6;,
        4;3,0,4,7;,
        4;3,2,1,0;,
        4;4,5,6,7;;
    }
    MeshTextureCoords {
        24;
        2.000000;-1.000000;,
        -2.000000;-1.000000;,
        -2.000000;0.000000;,
        2.000000;0.000000;,
        2.000000;-1.000000;,
        -2.000000;-1.000000;,
        -2.000000;0.000000;,
        2.000000;0.000000;,
        -2.000000;-1.000000;,
        2.000000;-1.000000;,
        2.000000;0.000000;,
        -2.000000;0.000000;,
        -2.000000;-1.000000;,
        2.000000;-1.000000;,
        2.000000;0.000000;,
        -2.000000;0.000000;,
        2.000000;-2.000000;,
        -2.000000;-2.000000;,
        -2.000000;2.000000;,
        2.000000;2.000000;,
        2.000000;2.000000;,
        -2.000000;2.000000;,
        -2.000000;-2.000000;,
        2.000000;-2.000000;;
    }
}
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The Freak
Member


Joined: 25 Feb 2005
Posts: 5

PostPosted: Sun May 08, 2005 11:14 pm    Post subject: Reply with quote

xof 0302txt 0032

Header {
1;
0;
1;
}

// Created by DeleD on 2005/05/07

Material system {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFileName {
"system.bmp";
}
}

Mesh hello {
24; /// number of vertices
256.000000;128.000000;-256.000000;, // vertex 0 (x,y,z) position
-256.000000;128.000000;-256.000000;, // vertex 1
-256.000000;0.000000;-256.000000;, // vertex 2
256.000000;0.000000;-256.000000;, // ....and so on
-256.000000;128.000000;-256.000000;,
-256.000000;128.000000;256.000000;,
-256.000000;0.000000;256.000000;,
-256.000000;0.000000;-256.000000;,
-256.000000;128.000000;256.000000;,
256.000000;128.000000;256.000000;,
256.000000;0.000000;256.000000;,
-256.000000;0.000000;256.000000;,
256.000000;128.000000;256.000000;,
256.000000;128.000000;-256.000000;,
256.000000;0.000000;-256.000000;,
256.000000;0.000000;256.000000;,
256.000000;0.000000;-256.000000;,
-256.000000;0.000000;-256.000000;,
-256.000000;0.000000;256.000000;,
256.000000;0.000000;256.000000;,
256.000000;128.000000;256.000000;,
-256.000000;128.000000;256.000000;,
-256.000000;128.000000;-256.000000;,
256.000000;128.000000;-256.000000;; /// vertex 23

6; // number of polygons
4;3,2,1,0;, // first polygon , 4 faces using the vertices 3,2,1,0
4;7,6,5,4;, // second polygon, 4 faces using the vertices 7,6,5,4
4;11,10,9,8;,
4;15,14,13,12;,
4;19,18,17,16;,
4;23,22,21,20;;
MeshMaterialList {
1;
6;
0,
0,
0,
0,
0,
0;;
{ system }
}
MeshNormals {
8;
0.577400;-0.577400;-0.577400;,
-0.577400;-0.577400;-0.577400;,
-0.577400;-0.577400;0.577400;,
0.577400;-0.577400;0.577400;,
0.577400;0.577400;-0.577400;,
-0.577400;0.577400;-0.577400;,
-0.577400;0.577400;0.577400;,
0.577400;0.577400;0.577400;;
6;
4;0,1,5,4;,
4;1,2,6,5;,
4;2,3,7,6;,
4;3,0,4,7;,
4;3,2,1,0;,
4;4,5,6,7;;
}
MeshTextureCoords {
24;
2.000000;-1.000000;,
-2.000000;-1.000000;,
-2.000000;0.000000;,
2.000000;0.000000;,
2.000000;-1.000000;,
-2.000000;-1.000000;,
-2.000000;0.000000;,
2.000000;0.000000;,
-2.000000;-1.000000;,
2.000000;-1.000000;,
2.000000;0.000000;,
-2.000000;0.000000;,
-2.000000;-1.000000;,
2.000000;-1.000000;,
2.000000;0.000000;,
-2.000000;0.000000;,
2.000000;-2.000000;,
-2.000000;-2.000000;,
-2.000000;2.000000;,
2.000000;2.000000;,
2.000000;2.000000;,
-2.000000;2.000000;,
-2.000000;-2.000000;,
2.000000;-2.000000;;
}
}
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