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Question about Extrude and Textures

 
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Lascar
Member


Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue Mar 23, 2010 12:10 pm    Post subject: Question about Extrude and Textures Reply with quote

I'm still trying to get my head around texturing (new stuff to me).
This may be a silly question but its got me stumped.
When a model part is extruded is there any special techniques to texturing it?
I have tried extruding and texturing or texturing and extruding but in both cases found the textures are stretched, twisted and unrecognisable Sad
Any guidance would be appreciated.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Tue Mar 23, 2010 12:58 pm    Post subject: Reply with quote

After extruding you will probably have some polygons that have an extremely stretched texture (a lot of lines, or just one color). To solve this:

> Select the polygon
> go to face mode
> now use the Gen UV tool, to generate proper UV's for it, to make it recognizable.

You can use the technique above to generate UV's for your entire object (by selecting all poly's etc). These UVs will probably not look good, but at least you see a proper texture.

Everything else is just a matter of playing with the UV-Editor. You can start moving faces and vertices arround and see what effect it has on your textured model.
Feel free to check out my NashaUV plugin (it's in the Plugins menu). It has basicly the same options, and a little more (mirror, snap to grid etc).

Hope this helps. Smile
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Lascar
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Joined: 28 Feb 2010
Posts: 79
Location: Cornwall, England

PostPosted: Tue Mar 23, 2010 7:25 pm    Post subject: Reply with quote

Thanks for the help.
Still grasping the fundamentals of textures (oh so slowly Confused ) I've not got into VU editors yet, so will give it a try.
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