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ridwan sameer DeleD PRO user
Joined: 27 Jun 2008 Posts: 108
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Posted: Mon Jul 28, 2008 7:35 am Post subject: Problem fitting texture to polygon -> Please Help |
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Hey guys , take a look at these images
[
Can anyone tell me how to make those textures not look repeated so much like that?
The top is the problem and below is the used teture |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jul 28, 2008 8:45 am Post subject: |
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- Go to Face mode
- Select your polygon
- Select the Gen. UV command and check the Fit texture size to face option
- Press OK _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Triplle DeleD PRO user
Joined: 05 Jul 2008 Posts: 95 Location: Netherlands
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Posted: Mon Jul 28, 2008 9:10 am Post subject: |
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pff, deleted this post so i can organisate my photobucket account
the help of the others is better than my paint help xD
Last edited by Triplle on Sat Aug 02, 2008 2:24 am; edited 2 times in total |
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Triplle DeleD PRO user
Joined: 05 Jul 2008 Posts: 95 Location: Netherlands
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Posted: Mon Jul 28, 2008 9:11 am Post subject: |
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on jeroen's way your bricks getting probbably too big.
isn't it ? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Jul 28, 2008 9:24 am Post subject: |
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I wouldn't recommend increasing the texture size to remove the visibility of that tiling. You could either do it Jeroens way or look for a tool that can make textures seamless. The gimp for example has a filter to do that. _________________ Behold! The DeleD Wiki! Please help us expanding it
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Jul 28, 2008 9:27 am Post subject: |
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I still see a thick seam in your's triplle (vertically), yes most painting programs have "make seamless" tools, but ussually a brick wall doesn't work with that. best way to do is by hand if your handy with a paint program.
or maybe this?: http://www.seamlesstexturegenerator.com/ _________________ Chickens RULE | www.elementrix.nl |
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Triplle DeleD PRO user
Joined: 05 Jul 2008 Posts: 95 Location: Netherlands
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Posted: Mon Jul 28, 2008 9:34 am Post subject: |
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i always do it on my way
i didn't knew there was a seamless programm xD.
and i did it too fast so i didn't done it good |
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ridwan sameer DeleD PRO user
Joined: 27 Jun 2008 Posts: 108
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Posted: Mon Jul 28, 2008 9:52 am Post subject: |
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Can i ask a question
What does making it seamless actually mean?. How does a program like GIMP make it work in a 3d program, how do they know, that once it repeats, it has to continue looking the same?
Jeroen, i know that, it amkes it too big, because it is one texture, stretched out
tripple, thanks alot, let me try it |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Jul 28, 2008 9:56 am Post subject: |
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It manipulates the texture itself. In fact, it has nothing to do with 3D. It just blends some other part of the image along one side so that when you tile that texture, you don't notice that border so obviously. This may work on some textures better than on others though.
//edit
Making a texture seamless can be done manually too, Nocturn does it that way. If this works out for you, the texture will look even better than with one of those seamless making algorithms. _________________ Behold! The DeleD Wiki! Please help us expanding it
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ridwan sameer DeleD PRO user
Joined: 27 Jun 2008 Posts: 108
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Posted: Mon Jul 28, 2008 10:09 am Post subject: |
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Now i gotta find this nocturn guy, and extract a tut out of him, LOL |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Jul 28, 2008 10:09 am Post subject: |
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Im making the texture seamless for you now, good practise for me _________________ Chickens RULE | www.elementrix.nl |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Jul 28, 2008 10:50 am Post subject: |
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here it is:
a little better colors:
_________________ Chickens RULE | www.elementrix.nl |
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ridwan sameer DeleD PRO user
Joined: 27 Jun 2008 Posts: 108
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Posted: Mon Jul 28, 2008 11:08 am Post subject: |
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Thanks
Tested it works
How do you do it?. Please tell us
I a working on another texture, that i used the offset filter, and am clone brushing it to make the seams go away
Please tell us your way |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Jul 28, 2008 11:38 am Post subject: |
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There is no special trick to doing that. You just have to draw the texture with repetition in mind. Make sure all the edges line up perfectly, and make sure there is nothing in the image that will make a noticeable repeating pattern. _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Jul 28, 2008 1:27 pm Post subject: |
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I just modify, copy/paste and stamp the image in paint.net _________________ Chickens RULE | www.elementrix.nl |
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