Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Problem fitting texture to polygon -> Please Help

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Mon Jul 28, 2008 7:35 am    Post subject: Problem fitting texture to polygon -> Please Help Reply with quote

Hey guys , take a look at these images



[

Can anyone tell me how to make those textures not look repeated so much like that?

The top is the problem and below is the used teture
Back to top
View user's profile Send private message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jul 28, 2008 8:45 am    Post subject: Reply with quote

- Go to Face mode
- Select your polygon
- Select the Gen. UV command and check the Fit texture size to face option
- Press OK
_________________
Check out Figuro, our online 3D app! More powerful 3D tools for free.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Triplle
DeleD PRO user


Joined: 05 Jul 2008
Posts: 95
Location: Netherlands

PostPosted: Mon Jul 28, 2008 9:10 am    Post subject: Reply with quote

pff, deleted this post so i can organisate my photobucket account Razz

the help of the others is better than my paint help xD Razz


Last edited by Triplle on Sat Aug 02, 2008 2:24 am; edited 2 times in total
Back to top
View user's profile Send private message
Triplle
DeleD PRO user


Joined: 05 Jul 2008
Posts: 95
Location: Netherlands

PostPosted: Mon Jul 28, 2008 9:11 am    Post subject: Reply with quote

on jeroen's way your bricks getting probbably too big.

isn't it ?
Back to top
View user's profile Send private message
Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Jul 28, 2008 9:24 am    Post subject: Reply with quote

I wouldn't recommend increasing the texture size to remove the visibility of that tiling. You could either do it Jeroens way or look for a tool that can make textures seamless. The gimp for example has a filter to do that.
_________________
Behold! The DeleD Wiki! Please help us expanding it Smile
DeleD on IRC
Back to top
View user's profile Send private message
elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jul 28, 2008 9:27 am    Post subject: Reply with quote

I still see a thick seam in your's triplle Razz (vertically), yes most painting programs have "make seamless" tools, but ussually a brick wall doesn't work with that. best way to do is by hand if your handy with a paint program.

or maybe this?: http://www.seamlesstexturegenerator.com/
_________________
Chickens RULE | www.elementrix.nl
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Triplle
DeleD PRO user


Joined: 05 Jul 2008
Posts: 95
Location: Netherlands

PostPosted: Mon Jul 28, 2008 9:34 am    Post subject: Reply with quote

i always do it on my way Razz

i didn't knew there was a seamless programm xD.

and i did it too fast so i didn't done it good Razz
Back to top
View user's profile Send private message
ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Mon Jul 28, 2008 9:52 am    Post subject: Reply with quote

Can i ask a question

What does making it seamless actually mean?. How does a program like GIMP make it work in a 3d program, how do they know, that once it repeats, it has to continue looking the same?

Jeroen, i know that, it amkes it too big, because it is one texture, stretched out

tripple, thanks alot, let me try it
Back to top
View user's profile Send private message
Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Jul 28, 2008 9:56 am    Post subject: Reply with quote

It manipulates the texture itself. In fact, it has nothing to do with 3D. It just blends some other part of the image along one side so that when you tile that texture, you don't notice that border so obviously. This may work on some textures better than on others though.

//edit
Making a texture seamless can be done manually too, Nocturn does it that way. If this works out for you, the texture will look even better than with one of those seamless making algorithms.
_________________
Behold! The DeleD Wiki! Please help us expanding it Smile
DeleD on IRC
Back to top
View user's profile Send private message
ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Mon Jul 28, 2008 10:09 am    Post subject: Reply with quote

Now i gotta find this nocturn guy, and extract a tut out of him, LOL
Back to top
View user's profile Send private message
elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jul 28, 2008 10:09 am    Post subject: Reply with quote

Im making the texture seamless for you now, good practise for me Wink
_________________
Chickens RULE | www.elementrix.nl
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jul 28, 2008 10:50 am    Post subject: Reply with quote

here it is:

a little better colors:

_________________
Chickens RULE | www.elementrix.nl
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
ridwan sameer
DeleD PRO user


Joined: 27 Jun 2008
Posts: 108

PostPosted: Mon Jul 28, 2008 11:08 am    Post subject: Reply with quote

Thanks

Tested it works

How do you do it?. Please tell us

I a working on another texture, that i used the offset filter, and am clone brushing it to make the seams go away

Please tell us your way
Back to top
View user's profile Send private message
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jul 28, 2008 11:38 am    Post subject: Reply with quote

There is no special trick to doing that. You just have to draw the texture with repetition in mind. Make sure all the edges line up perfectly, and make sure there is nothing in the image that will make a noticeable repeating pattern.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jul 28, 2008 1:27 pm    Post subject: Reply with quote

I just modify, copy/paste and stamp the image in paint.net
_________________
Chickens RULE | www.elementrix.nl
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum