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My Gallery images suck.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 16, 2008 3:20 pm    Post subject: My Gallery images suck. Reply with quote

Looking back through the gallery, all my images suck to hell. These come from a time when DeleD was a less capable editor, and when I was a lot more conservative with my polygon count. Those garbage cans in that one shot look horrible!

I wish the training center were deleted from the gallery, it looks so bad. I believe that comes from a time when DeleD used integers for position data, and the grid wouldn't go below 2. Embarassed

The night club scene looked good a few years ago, when the lightmap was a lot less capable then it is now. I had to do a lot of experimentation and trickery to produce that. Now it looks like junk, and much better results can be produced without needing to mess around with anything.

http://www.delgine.com/gallery/image.php?id=84
http://www.delgine.com/gallery/image.php?id=106
http://www.delgine.com/gallery/image.php?id=94
http://www.delgine.com/gallery/image.php?id=59

It's -27c out right now. Maybe it's time to park myself here and redo these things showing off what DeleD can do today. Time to replace that training center. Laughing
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Feb 16, 2008 3:34 pm    Post subject: Reply with quote

yeah, I think the gallery in total needs a little cleanup? maybe make A new gallery when 2.0 comes out, so you have a 1.0 and a 2.0 gallery?
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 16, 2008 3:46 pm    Post subject: Reply with quote

Recreating my training center now with a high polycount, and more imagination. My big problem now is trying to create round floor pads. Using low values in the smooth setting.

Doesn't seem to work very well. I get a what looks like a used inset on a cube several times, and they still light like they are perfectly straight cubes. Laughing the actual edges don't get rounded out. Just the top and bottom profile. the 90 degree turns are still 90 degrees.

387 polygons and it still looks like it does when it's 6 polygons. Laughing
[img][/img]

Doesn't matter I guess, it won't be noticeable when the sholw scene is showing.
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Feb 16, 2008 3:51 pm    Post subject: Reply with quote

higher the normal smooth crease angle? to 80-90?
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Sat Feb 16, 2008 4:19 pm    Post subject: Reply with quote

Daaark wrote:
Looking back through the gallery, all my images suck to hell.

At least you've got some images at the gallery... Laughing
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 16, 2008 8:04 pm    Post subject: Reply with quote

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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 16, 2008 11:42 pm    Post subject: Reply with quote

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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Feb 17, 2008 12:05 am    Post subject: Reply with quote

Will you ever do something other than wrestling areas or urban streets?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 17, 2008 12:11 am    Post subject: Reply with quote

Mr.Fletcher wrote:
Will you ever do something other than wrestling areas or urban streets?
I've posted many other things, like morgue rooms, a temple, and cemeteries and probably not. Wink I hate seeing that training center pop up on the front page, and I'm going to replace it.

Then the club.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 17, 2008 2:37 am    Post subject: Reply with quote

Damn Fletcher, you jinxed me. I welded, changed a material, and set some vertex colors and then got an AV on saving. Both the file and the backup are corrupt. Confused

Unexpected end of input (36810, 41). Confused

The file just stops in the middle of a <poly> block.
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Feb 17, 2008 5:00 am    Post subject: Reply with quote

Daaark wrote:
Damn Fletcher, you jinxed me. I welded, changed a material, and set some vertex colors and then got an AV on saving. Both the file and the backup are corrupt. Confused

Unexpected end of input (36810, 41). Confused

The file just stops in the middle of a <poly> block.


I've run into that problem, just go back into the file and close the xml tags. You'll lose some information, generally I've found the recovered scene to be relatively unbutchered. One of my modelers had this problem too the other day after welding something too, though the recovery went smooth.
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Feb 17, 2008 11:57 am    Post subject: Reply with quote

Wasn't me!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 17, 2008 12:09 pm    Post subject: Reply with quote

Yeah I know it's easily fixed. I was just too tired at the time.

If I have to fix the file and lose the data, the program might as well just give me the readable data, instead of throwing everything out.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Feb 17, 2008 1:48 pm    Post subject: Reply with quote

Fixed lockers, rebuilt the half of the gym that was missing and punching bags.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Feb 17, 2008 2:47 pm    Post subject: Reply with quote

I think you are too hard on yourself. We are our "Own worst critics".
All the images look good. Of course, the latest ones look far superior tho. Smile
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