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My Dream Boat
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Jan 13, 2008 6:19 pm    Post subject: My Dream Boat Reply with quote



Now all I have to do is figure out how to round off the edges.

Edit to add:

I was finally able to get bevel to work, and combined with smooth, I was able to round some corners, making things look better. Smile
Also added the windshield frame.


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santutatu
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Joined: 18 Aug 2007
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PostPosted: Mon Jan 14, 2008 2:22 am    Post subject: Reply with quote

Nice one Trucker! Very Happy I really like the seats Wink
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Starnick
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PostPosted: Mon Jan 14, 2008 9:46 am    Post subject: Reply with quote

Arr, where's the harpoon to hunt the White Noob? Razz
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trucker2000
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PostPosted: Sun Jan 20, 2008 6:51 pm    Post subject: Reply with quote

Starnick wrote:
Arr, where's the harpoon to hunt the White Noob? Razz

Laughing That's funny.

Got this boat into torque, but lost the top deck texture. Confused
Using it as a vehicle didn't work eather. Somehow the player is upside down. Confused Confused
It also sinks like a lead weight. Laughing
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Tincho
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PostPosted: Mon Jan 21, 2008 12:42 am    Post subject: Reply with quote

I like your work, trucker ... hope you can fix that deal with the weight! Smile
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trucker2000
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PostPosted: Mon Jan 21, 2008 1:28 am    Post subject: Reply with quote

Thanks. The weight problem isn't actually a weight problem. Its a programming problem.
I'm looking into making a vehicle collide with water.
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santutatu
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PostPosted: Mon Jan 21, 2008 1:46 am    Post subject: Reply with quote

Collision truobles huh? What you need is to make the boat be inside the water, (in a way to say it) without colliding with it but colliding at the same time?...(floating)
Well as I haven't got a clue about programming I can just give you and idea, make two meshes, one, without collision, and another one with it, then put the first one (without collision) at the top and the other one in the bottom, so the boat will move freely in the top one and colliding with the bottom one, making a sense of that it's floating, anyway I don't even know how torque works Laughing Wink
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trucker2000
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PostPosted: Mon Jan 21, 2008 4:03 am    Post subject: Reply with quote

It's easier than that. I just made it a hover vehicle. Smile
Now to figure out the proper script for it and it will work. Currently, it's just turning over and sinking.
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trucker2000
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PostPosted: Tue Jan 22, 2008 1:41 am    Post subject: Reply with quote

It floats. Smile kinda.



Now to get the player facing in the right direction so I can play. Smile
(currently, for some odd reason, I'm looking out the side of the boat.)
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santutatu
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PostPosted: Tue Jan 22, 2008 1:44 am    Post subject: Reply with quote

Nice to know you could get it on the water! Very Happy
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Tincho
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PostPosted: Tue Jan 22, 2008 1:42 pm    Post subject: Reply with quote

Nice solution ... but as always, my **** monitor doesn't allow me to watch proper and brighter screenshots! Laughing Twisted Evil
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trucker2000
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PostPosted: Thu Jan 24, 2008 12:42 am    Post subject: Reply with quote

Well that sucks.

I have finally fixed my problem with looking the wrong way. Smile and got to actually play in it for a bit. Smile (that was fun)

Last update of screenshots.



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trucker2000
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PostPosted: Sun Jan 27, 2008 1:41 am    Post subject: Reply with quote

Here are 2 videos of me playing in my boat. The first one is looking thru the windshield in first person view, the second is the third person camera.
My grandson is going to be super excited.
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Tincho
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PostPosted: Sun Jan 27, 2008 12:55 pm    Post subject: Reply with quote

Wow .. it looks great Cool Especially the 3PV. But why does the First Person View has a little aim at the center?
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Jan 27, 2008 1:15 pm    Post subject: Reply with quote

Thanks. Still working on getting the smoke and jet emitters working.

Quote:
But why does the First Person View has a little aim at the center?

Becouse I plopped it in the fps starter kit and forgot to remove the crosshair from the gui. Laughing
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