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lowpoly - sword

 
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case_ncty
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Joined: 20 Jan 2008
Posts: 50

PostPosted: Thu Feb 14, 2008 8:36 pm    Post subject: lowpoly - sword Reply with quote

a try at a lowpoly (101 polygons )model. and texturing it.

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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Thu Feb 14, 2008 8:56 pm    Post subject: Reply with quote

not bad at all, but I can see some place's where it could be even more low poly, like the sides of the thing between the blade and handle, they exist out of 2 poly's, you could merge them, also you can just stick the handle through that part and through the object on the end, so you save atleast 10-20 poly's. Also the blade is a little thick/wide, but I don't know if you go for a more realistich sword or a fantasy sword.
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case_ncty
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Joined: 20 Jan 2008
Posts: 50

PostPosted: Thu Feb 14, 2008 9:11 pm    Post subject: Reply with quote

i made the guard in 2 parts because of the side texture following the edge i don't see any way to proper align a texture like that (second view) without using 2 polygon for the top and bottom..

sorry if it's unclear my english may lack
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Thu Feb 14, 2008 9:13 pm    Post subject: Reply with quote

yes I understand what you mean, you could then maybe make the line along the edge a little thicker because in the left bottem screenshot you almost can't see it, and the player would be even further from it so it will be unnoticable.
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