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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Aug 31, 2007 6:05 pm Post subject: Split an object into 2? -Solved |
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I have an object which is cut in the middle.. How would I go about splitting the parts?
This is 1 whole object which is connected between the edges:
I want to split that object into 2 so it will look like this:
Thank you.
Last edited by Adar on Fri Aug 31, 2007 7:22 pm; edited 4 times in total |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Aug 31, 2007 6:25 pm Post subject: |
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Show us a screenshot and explain better. _________________
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Aug 31, 2007 6:46 pm Post subject: |
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Daaark wrote: |
Show us a screenshot and explain better. |
Sure, I updated the topic |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Aug 31, 2007 6:52 pm Post subject: |
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you can achieve that by subtracting the piramid with another object (only for Pro)
mwhaha jwatte i was faster
Last edited by elementrix on Fri Aug 31, 2007 6:52 pm; edited 2 times in total |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Aug 31, 2007 6:52 pm Post subject: |
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Create a cube where one of the faces goes through the cutting position, and which cotains fully one of the halves you want. Use the CSG Slice command. (I may remember the name wrong). Only available in PRO, btw. |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Aug 31, 2007 7:15 pm Post subject: |
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elementrix wrote: |
you can achieve that by subtracting the piramid with another object (only for Pro)
mwhaha jwatte i was faster |
I don't get it, in the Pro version I need to clone that object, create a big cube object and subtract the cube from both pyraminds, once from the bottom and once from the top to make it look as if it's split?
jwatte wrote: |
Create a cube where one of the faces goes through the cutting position, and which cotains fully one of the halves you want. Use the CSG Slice command. (I may remember the name wrong). Only available in PRO, btw. |
I think I know what you're saying.
Thanks guys, having the Lite version I wouldn't know if it's easy.
Maybe there should be some sort of slicing option.
Last edited by Adar on Fri Aug 31, 2007 7:21 pm; edited 2 times in total |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Aug 31, 2007 7:16 pm Post subject: |
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This has been requested multiple times now. Maybe a real cut operator would be useful? _________________ Behold! The DeleD Wiki! Please help us expanding it
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Aug 31, 2007 7:22 pm Post subject: |
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Adar wrote: |
elementrix wrote: |
you can achieve that by subtracting the piramid with another object (only for Pro)
mwhaha jwatte i was faster |
I don't get it, in the Pro version I need to clone that object, create a big cube object and subtract the cube from both pyraminds, once from the bottom and once from the top to make it look as if it's split? |
no you have your piramide, then create a cube as large as the part you want to dissapear. then first select the piramide and then the cube and do subtract. then that part will dissapear and you will have the top and bottem piramide. |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Aug 31, 2007 8:00 pm Post subject: |
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elementrix wrote: |
Adar wrote: |
elementrix wrote: |
you can achieve that by subtracting the piramid with another object (only for Pro)
mwhaha jwatte i was faster |
I don't get it, in the Pro version I need to clone that object, create a big cube object and subtract the cube from both pyraminds, once from the bottom and once from the top to make it look as if it's split? |
no you have your piramide, then create a cube as large as the part you want to dissapear. then first select the piramide and then the cube and do subtract. then that part will dissapear and you will have the top and bottem piramide. |
That's pretty complex for such a small operation.. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Aug 31, 2007 9:05 pm Post subject: |
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it isn't, if you get used to it you really make slices and windows in seconds... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 31, 2007 9:26 pm Post subject: |
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elementrix wrote: |
it isn't, if you get used to it you really make slices and windows in seconds... |
You're right, elementrix. It's just that a lot of people seem to hesitate to learn new things if they seem a bit difficult at first. I do agree that slicing should be made easier though (read below).
Mr.Fletcher wrote: |
This has been requested multiple times now. Maybe a real cut operator would be useful? |
Yes, there has been enough talk about a Knife command to justify the effort. I will be concentrating on implementing such command in 1.8. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Sat Sep 01, 2007 4:26 pm Post subject: |
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Quote: |
I will be concentrating on implementing such command in 1.8. |
Right after Normals, Hierarchy and Plug-in Command Buttons, right? :-) |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Sep 01, 2007 4:31 pm Post subject: |
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Haha, I knew that was coming, JWatte.
I won't be working on Normals, that's more PJ's line'o'work. Plugin commands are very low priority right now (sorry about that) but Hierarchy (grouping) is pretty high on my list. But as far as I can determine right now, that'll be a rather big code-change really (won't go into details here). Given the amount of time I have, I might decide to implement a few more little goodies first... |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Sat Sep 01, 2007 5:40 pm Post subject: |
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Jeroen wrote: |
Haha, I knew that was coming, JWatte.
I won't be working on Normals, that's more PJ's line'o'work. Plugin commands are very low priority right now (sorry about that) but Hierarchy (grouping) is pretty high on my list. But as far as I can determine right now, that'll be a rather big code-change really (won't go into details here). Given the amount of time I have, I might decide to implement a few more little goodies first... |
Snapping is definitely a goodie |
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ally DeleD PRO user
Joined: 08 Jul 2007 Posts: 24
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Posted: Sun Sep 02, 2007 8:17 am Post subject: |
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A knife tool would be oodles of goodness for me, for what it's worth =] |
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