View previous topic :: View next topic |
Author |
Message |
sammy Member
Joined: 03 Feb 2006 Posts: 60
|
Posted: Sat Jun 02, 2007 3:28 pm Post subject: Could DeleD do polygon reduction? |
|
|
Hi all,
Could DeleD do polygon reduction?
Thanks in advance. |
|
Back to top |
|
|
espritcool Member
Joined: 02 Aug 2006 Posts: 91
|
Posted: Tue Jun 05, 2007 11:17 am Post subject: |
|
|
In deled pro you have in object selection, Optimize option
If you click on optimize deled reduce number of polygone but if you have make a but object the optimize can destruct this.
If the optimize is no good [iznogoud ] make CTRL+Z _________________ Formation gratuites
Mmorpg gratuit
Enemy territory
Textures gratuites |
|
Back to top |
|
|
Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
|
Posted: Tue Jun 05, 2007 6:50 pm Post subject: |
|
|
Like espritcool says, you can use the optimize function to remove superfluous poygons.
However, DeleD does not have a true 'polygon reduction' scheme. Such schemes are usually used to reduce the number of polygons in high-poly models. DeleD started out as a low-poly modeler to begin with, so we haven't had much requests for such a feature yet... but that doesn't mean it woudn't be a nice thing to have! Adding it to our wish-list... |
|
Back to top |
|
|
|