Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Basic newbie problems with connect

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Sun Jul 02, 2006 6:24 pm    Post subject: Basic newbie problems with connect Reply with quote

I've just started using Delgine3D 1.44LITE and I'm very impressed. However I'm stuck on what must be a basic missunderstanding on my part, but I've tried everything I can think of with no luck.

If I draw (say) two cubes and then select both in object mode, switch to vertex edit mode, pick a corner from each and hit connect I would expect an edge to be created and to see a line connecting them. I dont. Similarly if I draw two polylines. I've tried using merge and union to combine the objects, but I don't see what I'm missing.

I can however pick two opposite vertices on the side of a cube and connect them.

Cheers,
STU!
Back to top
View user's profile Send private message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Jul 02, 2006 9:59 pm    Post subject: Reply with quote

Hi there Stumcd, and welcome! Smile

Well, you're not doing anything wrong - it's just that DeleD can execute that command within objects only (like you already noted). It won't connect vertices from different objects. But... if you use Merge first and then Connect, things should work fine.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Mon Jul 03, 2006 3:38 am    Post subject: Reply with quote

As I mentioned I'd tried merge (and union), but I still can't get it to work. I've put the file and a picture at the location below

http://www.stu-jools.pwp.blueyonder.co.uk/2CUBES.dmf
http://www.stu-jools.pwp.blueyonder.co.uk/2CUBES.JPG

The jpg shows the two vertices I am trying to connect.

I also notice that the help seems to be out of date since the commands list says connect is only for vertices, but it is available for edges as well. And fill isn't mentioned at all (other than to mentions it is useful).

--STU!
Back to top
View user's profile Send private message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jul 03, 2006 7:50 am    Post subject: Reply with quote

stumcd wrote:
As I mentioned I'd tried merge (and union), but I still can't get it to work. I've put the file and a picture at the location below.

http://www.stu-jools.pwp.blueyonder.co.uk/2CUBES.dmf
http://www.stu-jools.pwp.blueyonder.co.uk/2CUBES.JPG

The jpg shows the two vertices I am trying to connect.

I also notice that the help seems to be out of date since the commands list says connect is only for vertices, but it is available for edges as well. And fill isn't mentioned at all (other than to mentions it is useful).

--STU!


Sorry, my bad. Embarassed Both edges and vertices have to be part of a polygon. So Connect only works for vertices that are part of the same polygon. You cannot create single edges that wouldn't be part of a polygon.

Indeed, the Help is out of date. Where oh where do I find the time to update it... Volunteers anyone?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Mon Jul 03, 2006 8:59 am    Post subject: Reply with quote

I would have expected to be able to select any three vertices in an object, hit connect and get a new polygon and face. That way I can build up any shape I like. E.g. by drawing polylines and connecting them.

So how do I do things like that then? There must be a way of using the tool that I am completely missing.

Thanks,
STU!
Back to top
View user's profile Send private message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jul 03, 2006 9:38 am    Post subject: Reply with quote

stumcd wrote:
I would have expected to be able to select any three vertices in an object, hit connect and get a new polygon and face. That way I can build up any shape I like. E.g. by drawing polylines and connecting them.
So how do I do things like that then? There must be a way of using the tool that I am completely missing.


In fact, you can do that already as long as vertices are part of the same object and polygon(s). For example, create a rectangle, select 2 diagonally opposite vertices and hit Connect. You'll see that the original rectangle is divided into 2 triangles.

Your example about the Polylines will not work, because of 2 reasons:
- they are 2 objects
- vertices need to be part of a polygon in order to be connected

The reason why things work like this is because connecting vertices splits up original polygons in objects (you need to consider original polygons). For example, create a cube and select 3 vertices of the front polygon. If you connect them while not taking original polygons into account, you would end up with overlapping polygons: the original front polygon + the new triangular polygon. This is not wanted of course, so that is why the above rules are applied. But of course, I am more than willing to extend this functionality - just need to know what would give good results.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Mon Jul 03, 2006 10:01 am    Post subject: Reply with quote

Ok, so is the way to work by creating things like cylinders etc. and then connecting vertices, splitting edges and deleting vertices to morph it into the shape I want?

For example, say I want a Tetrahedron (pyramid with a triangular base). Do I have to start with a cube, connect various corners and delete some vertices?

Thanks for the quick responses,

STU!
Back to top
View user's profile Send private message
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jul 03, 2006 10:23 am    Post subject: Reply with quote

stumcd wrote:
For example, say I want a Tetrahedron (pyramid with a triangular base). Do I have to start with a cube, connect various corners and delete some vertices?
Use Weld. Just make one cube, and move over 1 row of vertices and weld them, and repeat.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jul 03, 2006 10:27 am    Post subject: Reply with quote

stumcd wrote:
Ok, so is the way to work by creating things like cylinders etc. and then connecting vertices, splitting edges and deleting vertices to morph it into the shape I want?

For example, say I want a Tetrahedron (pyramid with a triangular base). Do I have to start with a cube, connect various corners and delete some vertices?


Yes, using lowpoly routines on existing primitives is the way to go.

In your case, I would start with a single pyramid, delete one vertex of the base polygon and create a new polygon on the side by using Fill on the 3 vertices on that side.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jul 03, 2006 10:29 am    Post subject: Reply with quote

stumcd wrote:
For example, say I want a Tetrahedron (pyramid with a triangular base). Do I have to start with a cube, connect various corners and delete some vertices?
Use Weld. Just make one cube, and move over 1 row of vertices and weld them, and repeat.

EDIT
(??? I did NOT double post this...) Confused
_________________


Last edited by Daaark on Mon Jul 03, 2006 11:58 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Mon Jul 03, 2006 11:48 am    Post subject: Reply with quote

Selecting vertices and creating an entirely new polygon is a very useful feature, though -- it would hugely accelerate some kinds of work (especially patching up after CSG operations). Higher end modelers even extend this to "bridge" -- select two line loops, select "Bridge," and the line loops are connected with polygons. (I imagine this would work with just one line on each side, too)

The main danger, from the DeleD point of view, would be that someone can create non-manifold geometry this way -- an edge with three polys, etc. If you treat the newly created poly as an entirely new poly, with an entirely new (but coincident) edge, that danger can be mitigated. Also, from that point of view, it's no different from creating a square, and then pushing it around until it "fits" and welding it in place. Except the UI is a lot simpler and faster with Bridge :-)
Back to top
View user's profile Send private message
stumcd
Member


Joined: 02 Jul 2006
Posts: 37
Location: Edinburgh - Scotland

PostPosted: Mon Jul 03, 2006 10:14 pm    Post subject: Reply with quote

Thanks for all the help guys. Had a quick play and starting to get the hang of it. Insert and extrude are especially useful. For example I was making the helicopter/insect/thing below

http://www.stu-jools.pwp.blueyonder.co.uk/SHIP2.JPG

and you can see from the side view there is a gap between the tail and cabin. This was because I'd tried to make the tail a separate object which I was going to merge/union, but by using insert and extrude I could create the tail directly from the cabin without having to try and get two objects to line up.

Thanks again,

STU!
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum