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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 21, 2010 1:55 pm Post subject: Re: [tutorial] making a dirt path |
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chronozphere wrote: |
Step 1:
Make a mesh of your landscape. I just used a grid. Arrange the vertices in such a way that you can see your path in the geometry. Like this:
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I just realized that the new Vertex Insert option makes creating a path in a grid really easy too. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 21, 2010 2:57 pm Post subject: |
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Yup it does.
I have been playing with it in the 2 hours passed. I've made this:
I have even added boulders to the scene.
Unfortunately DeleD crashed when I tried to lightmap it. I lost the entire scene. That's why the boulders are not in the screenshot. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Sun Mar 21, 2010 4:20 pm Post subject: |
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You touched upon getting Alpha channel in TGA's. I use Fireworks which uses PNG as native. I can start with a alpha background and then build up layers of imported textures/pictures, then export or simply save as a 32 bit PNG. From memory the alpha is based upon white (I think but not 100% sure), will a PNG work the same way as a TGA? _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Mar 21, 2010 5:28 pm Post subject: |
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png has always worked with transperancy in deled. It's what I use.
Edit to add images:
Looking thru the semi transperant windows
Another view of the windows for reference
The windows are made using png images with alphablend checked. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 21, 2010 5:43 pm Post subject: |
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If your PNG is 32 bit, it will probably have an alpha channel just like the TGA, so yes, I think it works the same way.
In photoshop, you can easily make a TGA with alpha. Just create a fourth channel (R, G and B channels allready exist) and start painting on it. I believe that white corresponds to opaque and black to transparent. |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Sun Mar 21, 2010 7:34 pm Post subject: |
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Mr.Fletcher wrote: |
For the record, I made a similar tutorial here. Nice to see multitexturing in DeleD working now! |
I like this technique, but after exporting to .b3d format I lost the blending, when viewing the model from within Ultimate Unwrap.
Is there any way to get this solution work with Blitz3D? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 21, 2010 8:23 pm Post subject: |
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Quote: |
I like this technique, but after exporting to .b3d format I lost the blending, when viewing the model from within Ultimate Unwrap.
Is there any way to get this solution work with Blitz3D?
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This can be because:
- The b3d exporter might not export vertex colors (most likely)
- Ultimate unwrap might not support vertex colors
- The b3d format might not support vertex colors (unlikely) |
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moraldi DeleD PRO user
Joined: 08 Sep 2005 Posts: 112 Location: Hellas
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Posted: Sun Mar 21, 2010 8:37 pm Post subject: |
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I think the first case is true.
I could try another exporter, because the Ultimate Unwrap supports many formats.
Do you know which of the available exporters of DeleD supports vertex colors? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Mar 22, 2010 9:12 am Post subject: |
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Nope, I dont. I never use the exporters. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Fri Mar 26, 2010 2:24 pm Post subject: |
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I used both the new vertice insert tool and the much improved alpha blending tools. Both are a real asset to workflow.
I would add, that it maybe a good thing that all the textures you use are the same size and resolution. This can cause issues when scaling with odd sized polygon faces. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Mar 26, 2010 2:45 pm Post subject: |
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Great. Looking forward to see what you can do with the new features.
Btw, now that 2.44 is released, has anyone tried my tutorial yet? |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Mar 26, 2010 4:35 pm Post subject: |
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Huh.. you can't do it just by using DeleD alone. DeleD doesn't support editing multiple layers. Whatever you do, you won't get the results like in this tutorial.
Quote: |
I know its not using your Pluggin, but I tried that earlier, and couldn't work out how to rotate/move/scale polygon faces, I could only see/use vertices. As my pathway was like a snake, it became overly complicated.
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Click the top-left button showing you the yellow vertex. It should open up a menu where you can switch modes. Just select polygon mode and you are ready to go.
Should I prehaps make a basic tutorial about how to use NashaUV?
Please let me know if this was helpfull. |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Fri Mar 26, 2010 7:05 pm Post subject: |
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There was the 'Doh' moment, I found the Polygon menu selection, made it easier, albeit I did have some scaling issues, but I'm sure thats due to the different resolution textures I am using. I'll change those and give it another go. On the face of it.. It performs quite well.
With a bit of practise, I'm sure it will be a great tool for productivity and features. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
Checkout:
http://www.awm.mars.yourinside.com/
http://www.bccservices.co.uk
http://www.localtradecheck.co.uk |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Mar 26, 2010 7:23 pm Post subject: |
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Ok. Glad you like it. I'll make a short tutorial soon, to make it easier to use for the others. |
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