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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Tue Dec 27, 2005 10:25 pm Post subject: Another problem... not critical... |
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Hi Guys.
Well, i thank the DeleD developers for fixing my file. *adore*
But i have another problem... its not really technical, its just tricky to fix it.
I have one "big" model and another "big" model. And i want to put the first model into the second model. I have tried it with copying the whole model. The result: An Memory Acess Error...
I have also tried it making it an Prefab. The Problem is that a Prefab most be only one object. CSG Operations, false... grouping, false...
Can someone help me? Its not really critical, i could just model on one of them, and then switch... but its comfortable when there is one model...
wfg, Sindwiller
ps. an Idea for 1.4. The Groupingsystem yet is'nt comfortable in the moment. When i click on a grouped object (ONE of AN group) then the whole group will be selected. OK, but would'nt it be better when a group is just one object (probably with an hierarchial tree? ) |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Dec 28, 2005 2:45 am Post subject: |
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I tried this once, it didn't work as well as I had hoped, but it worked.
Export as an .X file, then import it back into your main world and save. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Dec 28, 2005 10:02 am Post subject: |
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First of all: you are right, there is currently no convenient way to merge two models in DeleD, we're sorry about that. Export/import to/from .X file format, like trucker2000 suggests, is probably your best bet. The good news, however, is that real merging support is high on our list for version 1.4 (or shortly thereafter if we run out of time).
Copy-pasting across different scenes is not supported. Note how it is definitely not supposed to raise an Access Violation, so that is something we'll take a look at. Thanks for reporting that!
Your idea for a new grouping system is most welcome! Better grouping functionality is one of the first thing we'll be looking at after 1.4 is done. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Dec 28, 2005 10:23 am Post subject: |
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Paul-Jan wrote: |
Your idea for a new grouping system is most welcome! Better grouping functionality is one of the first thing we'll be looking at after 1.4 is done. |
[whisper]Jeroen secretely already got another Proof of Concept project working in which new grouping functionality is being tested... But indeed, that's post 1.4 functionality... [/whisper] |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Wed Dec 28, 2005 7:40 pm Post subject: |
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Hmm... i have tried it but its too small and only some parts are imported/exported... it lacks of right textures... i think im waiting out 1.4 before im trying more things out...
wfg, Sindwiller |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Dec 28, 2005 7:54 pm Post subject: |
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Just so you know, 1.4 will be at least 3 to 4 weeks. We have a lot of things to re-implement and then we will need to test _all_ functionality very well. I'm actually counting on it to take more than 4 weeks really. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Wed Dec 28, 2005 9:09 pm Post subject: |
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Jeroen wrote: |
Just so you know, 1.4 will be at least 3 to 4 weeks. We have a lot of things to re-implement and then we will need to test _all_ functionality very well. I'm actually counting on it to take more than 4 weeks really. |
And? This is enough time to retry OGL programming .
wfg, Sindwiller |
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