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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Tue Nov 22, 2005 8:45 am Post subject: Medieval Time! |
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I had to take a loooong, needed break after that contest.. And now I feel refreshed and ready to start modeling in Deled again! Since theres a new version out I thought I would download it and create a cool looking medieval house to test out the new screenshot functions, etc.
Everything was made from scratch and took about 7 hours. *whew*
Heres some screenshots without textures
http://www.metsu.net/yup.jpg
http://www.metsu.net/yup2.jpg
Before I made this, I drew up a design for it and even created a little tutorial on how to design one. It's not much of a tutorial though. =/
http://www.metsu.net/tut/tut1.html
Cheers,
Jesse |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Nov 22, 2005 9:05 am Post subject: |
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Very nice. Why no shingles on the roof?
http://astronomy.swin.edu.au/~pbourke/texture/roof/
I myself have always had a hard time doing stuff from that time period. I never got cofortable with it. So I stick to modern urban settings, that's my thing I guess.
I once made a cool medival village map for VTM:R, but I deleted it by accident, it was a total fluke too. I guess it's because I never understood buildings from that era. Why the boards on the outside? And why do they always make the upper floors bigger and put those butresses for support? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Nov 22, 2005 9:43 am Post subject: |
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Very, very nice indeed! You know I just love this stuff. I hope you'll create a few more and place them in a little scene with a skybox etc etc *hint hint* |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Tue Nov 22, 2005 2:00 pm Post subject: |
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Those look great Handless! They remind me of the Nali skycity in Unreal...the old old one. |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Tue Nov 22, 2005 5:17 pm Post subject: |
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I didn't spend much time on the textures actually and wasn't going for ultra realism.. But now that you mention it I should add some shingles..
I'm not sure why they put boards on the outside, never really did research but my dad was telling me that they make the upper floors larger so they can hoist furniture up to the higher levels and swing them to the windows.. You can see that style in alot of places.
I'll update a few things later on, give it more detail. Eventually I need to make around 6-7 of these buildings. When there done i'll make a neat looking scene with a skybox etc..
Thanks for the comments!
EDIT: If you guys want to check out the .dmf file here it is, http://www.metsu.net/medieval_house.zip . If you select everything, make sure the minor grid size is set to 2.. I ran outa room for detail so I had to go below the default. |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Tue Nov 22, 2005 6:05 pm Post subject: |
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Very nice handless |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Nov 22, 2005 7:31 pm Post subject: |
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Nice to have you back no board, handless! Loooove the model underneath those textures! |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Nov 22, 2005 7:56 pm Post subject: |
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Now that's my kind of house.
That looks great. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Wed Nov 30, 2005 4:35 am Post subject: |
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Heres a church so far.. Before I finish it up with a bunch of details, and texture it, I need some criticism.. Go ahead, don't hold anything back..
I'm not finished with all the doors and windows yet to let you know. Also it's going to be used with real-time rendering.
http://www.metsu.net/church.jpg |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Nov 30, 2005 6:14 am Post subject: |
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Nice. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Nov 30, 2005 9:30 am Post subject: |
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Ha, i opened the file and this is what i said: "whoah!".
I love your works, handless. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Nov 30, 2005 10:03 am Post subject: |
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Great work indeed Handless! You know I love this stuff.
Possible improvements: create two large cubicle towers at the front of the church. They'll complement the tower that's in the back. |
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Warfare Unlimited DeleD PRO user
Joined: 30 Sep 2005 Posts: 32 Location: Waller County Texas
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Posted: Wed Nov 30, 2005 3:07 pm Post subject: |
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Reminds me of a Catholic Church I was in at Culumpit, Luzon Island, Philipines minus the tower and parapits.
I get the feeling of Greek Orthodox from this model, spires I think does it for me.
BTW, nice model! |
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handless DeleD PRO user
Joined: 11 Jan 2005 Posts: 274
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Posted: Wed Nov 30, 2005 7:35 pm Post subject: |
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Thx guys.
If you have any comments on how it could be better, now is the time. Personally, I think it's a bit crowded.. Probably going to shave off a few things so other's stand out.
@Jeroen
Thats a good idea. I might make them seperate from the church, but still 'part' of the church somehow, if you know what I mean. I'll expiriment with it and see what I come up with. |
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Warfare Unlimited DeleD PRO user
Joined: 30 Sep 2005 Posts: 32 Location: Waller County Texas
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Posted: Wed Nov 30, 2005 8:56 pm Post subject: |
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Details! Never enough of those. Add some flat board walkways along behind the parapits and matching arched doorways if the upper structure is going to be viewable. External buttresse's on the ground floor was common on larger structures such as churches, cathedrals.
The church would have been the focus of the community in those days. Most had cemeteries within the church grounds and courtyards for the faithful to wander around in. Attached buildings such as priest/monk quarters, stables, etc. Consider a church in those times as a seperate city with all the trimmings required for it to function
Did I mention gargoyles? Hope this gave you some ideas. |
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