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Medieval Time!
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Tue Nov 22, 2005 8:45 am    Post subject: Medieval Time! Reply with quote

I had to take a loooong, needed break after that contest.. And now I feel refreshed and ready to start modeling in Deled again! Since theres a new version out I thought I would download it and create a cool looking medieval house to test out the new screenshot functions, etc.

Everything was made from scratch and took about 7 hours. *whew*









Heres some screenshots without textures
http://www.metsu.net/yup.jpg
http://www.metsu.net/yup2.jpg

Before I made this, I drew up a design for it and even created a little tutorial on how to design one. It's not much of a tutorial though. =/

http://www.metsu.net/tut/tut1.html

Cheers,
Jesse
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Nov 22, 2005 9:05 am    Post subject: Reply with quote

Very nice. Why no shingles on the roof?
http://astronomy.swin.edu.au/~pbourke/texture/roof/

I myself have always had a hard time doing stuff from that time period. I never got cofortable with it. So I stick to modern urban settings, that's my thing I guess.

I once made a cool medival village map for VTM:R, but I deleted it by accident, it was a total fluke too. Confused I guess it's because I never understood buildings from that era. Why the boards on the outside? And why do they always make the upper floors bigger and put those butresses for support?
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Nov 22, 2005 9:43 am    Post subject: Reply with quote

Very, very nice indeed! You know I just love this stuff. I hope you'll create a few more and place them in a little scene with a skybox etc etc *hint hint* Wink
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Tue Nov 22, 2005 2:00 pm    Post subject: Reply with quote

Those look great Handless! They remind me of the Nali skycity in Unreal...the old old one. Wink
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Tue Nov 22, 2005 5:17 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Very nice. Why no shingles on the roof?
http://astronomy.swin.edu.au/~pbourke/texture/roof/

Why the boards on the outside? And why do they always make the upper floors bigger and put those butresses for support?


I didn't spend much time on the textures actually and wasn't going for ultra realism.. But now that you mention it I should add some shingles.. Mad

I'm not sure why they put boards on the outside, never really did research but my dad was telling me that they make the upper floors larger so they can hoist furniture up to the higher levels and swing them to the windows.. You can see that style in alot of places.

I'll update a few things later on, give it more detail. Eventually I need to make around 6-7 of these buildings. When there done i'll make a neat looking scene with a skybox etc.. Wink

Thanks for the comments!

EDIT: If you guys want to check out the .dmf file here it is, http://www.metsu.net/medieval_house.zip . If you select everything, make sure the minor grid size is set to 2.. I ran outa room for detail so I had to go below the default.
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mappy
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Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Tue Nov 22, 2005 6:05 pm    Post subject: Reply with quote

Very nice handless Cool
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Nov 22, 2005 7:31 pm    Post subject: Reply with quote

Nice to have you back no board, handless! Loooove the model underneath those textures!
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Nov 22, 2005 7:56 pm    Post subject: Reply with quote

Now that's my kind of house. Smile
That looks great.
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Wed Nov 30, 2005 4:35 am    Post subject: Reply with quote

Heres a church so far.. Before I finish it up with a bunch of details, and texture it, I need some criticism.. Go ahead, don't hold anything back.. Cool

I'm not finished with all the doors and windows yet to let you know. Also it's going to be used with real-time rendering.

http://www.metsu.net/church.jpg
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Nov 30, 2005 6:14 am    Post subject: Reply with quote

Nice.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Nov 30, 2005 9:30 am    Post subject: Reply with quote

Ha, i opened the file and this is what i said: "whoah!".
I love your works, handless.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Nov 30, 2005 10:03 am    Post subject: Reply with quote

Great work indeed Handless! You know I love this stuff. Wink

Possible improvements: create two large cubicle towers at the front of the church. They'll complement the tower that's in the back.
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Warfare Unlimited
DeleD PRO user


Joined: 30 Sep 2005
Posts: 32
Location: Waller County Texas

PostPosted: Wed Nov 30, 2005 3:07 pm    Post subject: Reply with quote

Reminds me of a Catholic Church I was in at Culumpit, Luzon Island, Philipines minus the tower and parapits.

I get the feeling of Greek Orthodox from this model, spires I think does it for me.

BTW, nice model!
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handless
DeleD PRO user


Joined: 11 Jan 2005
Posts: 274

PostPosted: Wed Nov 30, 2005 7:35 pm    Post subject: Reply with quote

Thx guys. Smile

If you have any comments on how it could be better, now is the time. Personally, I think it's a bit crowded.. Probably going to shave off a few things so other's stand out.

@Jeroen
Thats a good idea. I might make them seperate from the church, but still 'part' of the church somehow, if you know what I mean. I'll expiriment with it and see what I come up with.
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Warfare Unlimited
DeleD PRO user


Joined: 30 Sep 2005
Posts: 32
Location: Waller County Texas

PostPosted: Wed Nov 30, 2005 8:56 pm    Post subject: Reply with quote

Details! Never enough of those. Add some flat board walkways along behind the parapits and matching arched doorways if the upper structure is going to be viewable. External buttresse's on the ground floor was common on larger structures such as churches, cathedrals.

The church would have been the focus of the community in those days. Most had cemeteries within the church grounds and courtyards for the faithful to wander around in. Attached buildings such as priest/monk quarters, stables, etc. Consider a church in those times as a seperate city with all the trimmings required for it to function

Did I mention gargoyles? Very Happy Hope this gave you some ideas.
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