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concerning directx import/export function
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Oct 17, 2005 12:00 pm    Post subject: Reply with quote

I use Blitz3D 1.83 (the demo version) to test the exporter with, and with that version I can load B3D files exported from DeleD just fine. I find that 99.9% percent of the time, 'entity does not exist' simply means you didn't correctly specify the path to the file. In that case, I usually try the full path first, to see if that works. I.e.,

Code:

myEntity=LoadMesh( "C:\Graphics\Models\B3D\b3d_lightmap2.b3d" )


Hope you can figure out why this doesn't work for you!
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n_user
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Joined: 14 Oct 2005
Posts: 8

PostPosted: Mon Oct 17, 2005 2:48 pm    Post subject: Reply with quote

yes, I know that it's almost always a problem with the path, but I checked it several times. I found a blitzforum-entry where someone had the same problem.
I have the full version+demo version of Blitz3d installed here, so I let the code run in the demoversion: I didn't get a 'entity does not exist'-error(strange merchandise policy - demo version runs and full version doesn't - hmmpf). but could not yet see the .b3d-imported wall.
anyway, I just got the original .ms3d-files. switching to milkshape now (uhh strange GUI)...
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Oct 23, 2005 9:09 am    Post subject: Reply with quote

Note: the .X exporter now (as from 1.34) has a scaling factor setting. Smile
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