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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Oct 17, 2005 12:00 pm Post subject: |
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I use Blitz3D 1.83 (the demo version) to test the exporter with, and with that version I can load B3D files exported from DeleD just fine. I find that 99.9% percent of the time, 'entity does not exist' simply means you didn't correctly specify the path to the file. In that case, I usually try the full path first, to see if that works. I.e.,
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myEntity=LoadMesh( "C:\Graphics\Models\B3D\b3d_lightmap2.b3d" )
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Hope you can figure out why this doesn't work for you! |
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n_user Member
Joined: 14 Oct 2005 Posts: 8
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Posted: Mon Oct 17, 2005 2:48 pm Post subject: |
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yes, I know that it's almost always a problem with the path, but I checked it several times. I found a blitzforum-entry where someone had the same problem.
I have the full version+demo version of Blitz3d installed here, so I let the code run in the demoversion: I didn't get a 'entity does not exist'-error(strange merchandise policy - demo version runs and full version doesn't - hmmpf). but could not yet see the .b3d-imported wall.
anyway, I just got the original .ms3d-files. switching to milkshape now (uhh strange GUI)... |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Oct 23, 2005 9:09 am Post subject: |
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Note: the .X exporter now (as from 1.34) has a scaling factor setting. |
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