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Fileformats
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SneakyPete
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Joined: 09 Aug 2004
Posts: 7
Location: Vancouver, Canada

PostPosted: Thu Sep 02, 2004 9:29 pm    Post subject: Reply with quote

Hi there

Here are some links which could be helpful with regard to map files, the pdf in particular is very informative for parsing.

http://folk.uio.no/stefanha/MAPFiles.pdf
http://collective.valve-erc.com/index.php?go=map_format

Also, using wad files is not really necessary. All the Quake-based games also use .map files, but their textures are stored in pk3 files which are just zip files with a different extension. If you open one up, you'll see that the file contains sub-directories for the different texture groups.
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Thu Sep 02, 2004 9:36 pm    Post subject: Reply with quote

Thanks a lot!

That's exactly the type of information that we need! Please note that I opened a new thread in the plugin forum.
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cmoibenlepro
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Joined: 14 Aug 2004
Posts: 26

PostPosted: Fri Sep 03, 2004 12:32 am    Post subject: Reply with quote

Quote:
you must compress textures to wad files (to export from DeleD) or extract them from wads to create a texture pack (and so importing to DeleD).


no this only if you want to compile your map file into a quake2 bsp map after

if you make a quake3 map, your .map don't need the textures to be included into a wad file...
they can be loose tga or jpeg files.
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TheWraith
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Joined: 07 May 2005
Posts: 7

PostPosted: Sat May 07, 2005 12:55 pm    Post subject: Reply with quote

i would like to see 3d gamestudios .mdl file format supported aswell as hash animation masters .mdl file format!

thats importing and exporting support
thanks Wink
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Orange Brat
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Joined: 24 Aug 2005
Posts: 1

PostPosted: Wed Aug 24, 2005 1:33 am    Post subject: Reply with quote

TheWraith wrote:
i would like to see 3d gamestudios .mdl file format supported


http://server.conitec.net/down/mdl7.zip <- 3DGS MDL7 specs

I don't know if the older MDL5 specs are in that ZIP, but the format is documented in the 3DGS manual which can be downloaded here: http://www.coniserver.net/beta/3dgs_manual_e.zip Just search for MDL and it should be the first or one of the first returns.

One major difference between MDL5 and MDL7 is one is a boned format and one isn't, however that's not an issue for DeleD. MDL5 is static(but still used and has a smaller file size) whereas MDL7 is the latest greatest, so it gets new stuff from time to time. I believe the next 3DGS will introduce some of these new features, so the specs in the ZIP file will be updated.

3DGS also uses it's own version of the MAP format called WMP. I don't know if it has a snowball's chance in Hell of being implemented, but the specs for that are here: http://www.coniserver.net/wiki/wikisecure/index.php/WMP
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