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Black Shadow Member
Joined: 06 Feb 2005 Posts: 48
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Posted: Mon Feb 28, 2005 12:15 am Post subject: Lightmaps |
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How do you use lightmaps in dbc? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Sat Mar 05, 2005 3:52 pm Post subject: |
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Hi All,
Sorry but I've never used DarkBasic Classic, so I really don't know .
I'm changing my mind on DBO plugin, cause developing Irrlicht DMF Loader I've noticed that it's more simple and maybe useful create a DMF loader (it's a third party dll) for DarkBasic Pro, so you'll maybe get more useful info in DarkBasic.
Anyway I'll let you the choice. I'm currently waiting for DarkBasic updates for bug fixes and to know DBO file format new specifications.
In the meanwhile please let me know what you'll need more a DBO exporter plugin for DeleD or a DMF loader for DarkBasic Pro.
I think that this will be a better way to proceed. Well when TGC will release a new DBO format (or in a month if they won't , I'll then use old format) you'll decide what is better for you.
Bye |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Mon Apr 04, 2005 9:28 am Post subject: |
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Hi Guys,
Good news, The Game Creators just released new DBO format description and new DarkBasicPro 5.8 update.
After DMFLoader for Irrlicht 1.2 release I'll restart coding a DBO exporter plugin for DeleD.
I think you'll be happy to know this. I'll finish in a week more or less starting from thursday.
Bye All |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Apr 05, 2005 6:44 am Post subject: |
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Cool, we have been waiting for that format for some time, haven't we? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Wed Apr 06, 2005 9:41 pm Post subject: |
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Hi All,
I've started development of DBO plugin, I'm creating saving functions at the moment and I'll try to save a simple triangle.
Then I'll go on.
Stay tuned for more news.
Bye |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Apr 06, 2005 9:48 pm Post subject: |
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Your the man,thanks Il Buzzo
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Apr 07, 2005 6:13 am Post subject: |
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Keep it up, Il Buzzo!
I really like how they now distribute full documentation on the .dbo file format (including C++ loader example), they didn't do that before, did they? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Thu Apr 07, 2005 8:56 am Post subject: |
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Hi all,
I've created my first DBO file it's a simple triangle, but saving structure works really well.
A beta will released soon.
Bye |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Fri Apr 08, 2005 12:51 pm Post subject: |
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Hi All,
Here you are a sample of DBO exported mesh multitextured.
and after exporting:
For the moment everything works (multitexture UV are correctly exported etc...) but it seems there is a little bug in loading more than one texture for face (Due to DBPro), in fact they are exported in DBO correctly but then are not loaded in DBPro, you must do it manually from within DBPro.
I'm waiting for TGC answer to this problem.
Bye |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Apr 08, 2005 1:04 pm Post subject: |
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Great job II Buzzo (as usual)! Btw, is this plugin PRO only? |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Fri Apr 08, 2005 1:15 pm Post subject: |
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Hi Jeroen,
Well, for now is just an exe that takes DMFFile parse it and then generate DBO structure.
I'll integrate in a DLL once finished but I think it will work for both version with just limitations due to DeleD Lite not to loader itself.
I'll know more when I'll definitively integrate it in a DLL.
bye |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Sun Apr 10, 2005 4:36 pm Post subject: |
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Hi All,
I've solved all troubles with DBO format (there was an error in documentation, I found looking into a correct multitextured DBO made by DBPro 5.8 ) .
Now each texture layer is correctly loaded just using the following code in DBPro:
Code: |
Load Object "yourobject.dbo",1 |
no more lines....
Here a little cube example:
I think I'll release a full version for the end of next week, I want to include support for diffuse color for faces (now I'll export only textures) and I'll integrate everything in a DLL for DeleD.
If you can't wait please send me an e-mail and I'll send you the Exe beta version, or just wait until next week.
Note that I've used DBPro upgrade 5.8 to test, so different versions may not work properly.
Bye |
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G-Man Member
Joined: 28 Jan 2005 Posts: 13
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Posted: Mon Apr 11, 2005 3:32 pm Post subject: |
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@Il Buzzo
Not sure if you got my e-mail of not. I'd like a copy of the beta .exe to do a few tests with since you offered it!
-thanx
G-Man |
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Black Shadow Member
Joined: 06 Feb 2005 Posts: 48
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Posted: Mon Apr 11, 2005 9:18 pm Post subject: |
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Me too! Sorry for putting it on the forums, My e-mail teporarily won't send anything (don't know why)
Last edited by Black Shadow on Sat Apr 16, 2005 6:24 pm; edited 1 time in total |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Mon Apr 11, 2005 10:59 pm Post subject: |
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Hi Guys,
Just a screenshot before:
It's from DeleD sample of warehouse, I've tested sacredplace and castlesiege too without troubles.
I've also sent an exe version to 2 beta testers (G-Man and Black Shadow), I'm finishing my scheduled work with DBO exporter this week (at least I think, need some more tweaks...), but this is the right way......
Bye
More news tomorrow I'm tired |
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