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TScene.Load110:

 
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LEGIT
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Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Fri Mar 11, 2005 6:34 am    Post subject: TScene.Load110: Reply with quote

TScene.Load110: TScene.SetObjects090: 'NAN' is not a valid floating point value
I had something going! I would have been a star!Sad What does this mean:( I can't load the file I want and I can't draw now? No squares, no Circles, I was growing kind of fond of Polylines.

LEGIT@smartfella.com


Regards, LEGIT

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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Mar 11, 2005 7:29 am    Post subject: Reply with quote

Hi Legit,

First of all, as long as you don't load the file you should be fine. If you have set DeleD set to load the most recent file on startup, you might want to turn that off from the options screen. If needed, you can turn it off by simply editing deled.ini in notepad and setting toggleloadlast=1

Now about your file itself, something you did caused DeleD to corrupt your .dmf by writing NAN's instead of regular floating point numbers. Now a .dmf is basically just a big textfile, so open it up in notepad and replace the NAN's by 0 or 1 or whatever. Make sure to keep a backup of your file. I you don't feel up to this, please send me (paul [at] delgine [dot] com) the corrupted dmf and I'll see if I can recover it.

This is clearly a serious bug, so any clues on what you were doing when the problem occured? The most likely culprits would be lightmapping and (on a close second), doing funky stuff with cylinders. Anything in particular you remember? Any information you can provide could help us fix this bug, so you understand all feedback is very very much appreciated Exclamation
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Mar 11, 2005 8:29 am    Post subject: Reply with quote

This might be related to the issue posted in http://www.delgine.com/forum/viewtopic.php?t=499 . You could try if the problem (rectangle with NAN's) and the hotfix (changing the NAN's to zero) apply to your problem as well, but I am still very very much interested in the file, and in information on how the problem occured. Whatever the issue is, it is very important that we fix it Exclamation

Thanks!
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LEGIT
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Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Fri Mar 11, 2005 10:15 am    Post subject: Reply with quote

Sure, I will try to change all the NAN to 0 and if that does not work, I will try half 0 and half 1 and then 1 thrird 0 and the other 1Smile

Thanxs for responding more quickly!

The bottom you don't even half to read but I was curious about a different subject:)



If I discovered AI and my computer was doing things on it's own befalf, should I introduce it to the internet?? It's plees are getting depressing Crying or Very sad
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LEGIT
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Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Fri Mar 11, 2005 10:36 am    Post subject: TScene.Load: Reply with quote

I went through and changed all the NAN to 0 and now this message comes up:

TScene.Load: TScene.Load110: TScene.SetObjects090: '0.270-387' is not a valid floating point value

I tried to search for 0.270-387 but that did not seem to be typed in the file:(
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Mar 11, 2005 10:39 am    Post subject: Reply with quote

Could it be that while removing the NAN's with notepad you made a tiny error somewhere? For example, replaced ";NAN;" with nothing in 270;NAN;-1?

You say you can't find the numbers in the file, are you sure you are not missing any 'spaces' (or other whitespace) in the error message?

If you send me the file (any version) I can take a look at it, up until then I can merely guess at what's wrong.

(Offtopic: I think you'd first have to determine what it's 'goals in life are'. If the computer's AI was modeled after the human example, then the AI would have a natural tendency to become a world-dominant species by means of replacation and eradication. Providing it with a means to do so (internet) would not stroke with human instincts, I guess Wink)
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LEGIT
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Joined: 10 Mar 2005
Posts: 16
Location: Utah

PostPosted: Fri Mar 11, 2005 2:00 pm    Post subject: VScene Reply with quote

Yeaahhhh, I went b all my corrictniss I must have made a mistake!Sad I went back and deleted all the NAN and closed my eyes and their were no sounds???? What, what happened??? Yeahhhh, It worked:) Thanxs abunch!
You seem to know alot about DeleD. Did you help make it?

And/Or can you visualize

3;134;3;39;40;-2.8890;-17.2700;-2.8890;-20.5400;-2.8890;-22.1800;0;0.9395;0;0.9785;0;0.9980;

That is one of the lines I went through. Is that real easy for you?
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Mar 11, 2005 2:30 pm    Post subject: Reply with quote

If it works, that's cool! I still really want to figure out why it occured in the first place, but hey... By the way, if you choose Info -> About from the DeleD menu, you'll see my name pop up... so yes, I did help make it, so I am kinda supposed to know a lot about it Very Happy

The line you mention is a triangle polgyon, textured with material 134, vertices with index 3, 39 and 40 from your lokal object vertex list. The uv coodinates got me wondering though, because there are 9 of them? There should be either 6 (for single layered materials) or 9+ (for multilayered / lightmapped). Could it be that this is only part of a line?
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