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Exporting for Vue Rendering

 
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unphazed
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Joined: 18 Jan 2010
Posts: 46

PostPosted: Mon Mar 29, 2010 5:09 am    Post subject: Exporting for Vue Rendering Reply with quote

Ok, so I spent 3 weeks slowly adding models into my scene, getting ready for my final render. I place all of them in place, I export as .obj. I double-check in milkshape (did I mention it's all low poly?), and milkshape confirms that everything is as it should be. Milkshape shows multiple groups that I can pick and move still... so I load it into Vue... and no ungrouping, no nada.

So, I'm left with a dilemma. I have a scene that looks good, but I can't go back and pick individual textures and add my bump-mapping, reflections, etc., as it looks at the 12+ textures as one, and trying to change anything will just put one big texture over everything.

Is there any way of retaining my 12+ models and exporting for use in another program? Or am I stuck just recreating the entire scene in Vue (which has a $@! interface in comparison, I might add)
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unphazed
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Joined: 18 Jan 2010
Posts: 46

PostPosted: Tue Mar 30, 2010 5:44 am    Post subject: Reply with quote

/me does an Irish jig

HELL YEAH!!!!

I got it to work!!!

For anyone w/ similar problems, here's what I did:

I opened it in Milkshape, and waited... waited... loaded.
Then I exported it as an .obj file again.
I also saved it in other formats but this other .obj is what worked.

I now have my entire scene loaded into Vue, seperated into various objects (by their material names of course), with different textures and everything.

Now, for the fun parts... heh.

Hope this helps anyone who might have run into this problem as well! There might be other (free) programs that will seperate groups into models and export this way as well...
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Mar 30, 2010 6:43 am    Post subject: Reply with quote

Thanks for the tip, good work there! Smile
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