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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Mon Mar 29, 2010 5:09 am Post subject: Exporting for Vue Rendering |
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Ok, so I spent 3 weeks slowly adding models into my scene, getting ready for my final render. I place all of them in place, I export as .obj. I double-check in milkshape (did I mention it's all low poly?), and milkshape confirms that everything is as it should be. Milkshape shows multiple groups that I can pick and move still... so I load it into Vue... and no ungrouping, no nada.
So, I'm left with a dilemma. I have a scene that looks good, but I can't go back and pick individual textures and add my bump-mapping, reflections, etc., as it looks at the 12+ textures as one, and trying to change anything will just put one big texture over everything.
Is there any way of retaining my 12+ models and exporting for use in another program? Or am I stuck just recreating the entire scene in Vue (which has a $@! interface in comparison, I might add) |
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unphazed Member
Joined: 18 Jan 2010 Posts: 46
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Posted: Tue Mar 30, 2010 5:44 am Post subject: |
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/me does an Irish jig
HELL YEAH!!!!
I got it to work!!!
For anyone w/ similar problems, here's what I did:
I opened it in Milkshape, and waited... waited... loaded.
Then I exported it as an .obj file again.
I also saved it in other formats but this other .obj is what worked.
I now have my entire scene loaded into Vue, seperated into various objects (by their material names of course), with different textures and everything.
Now, for the fun parts... heh.
Hope this helps anyone who might have run into this problem as well! There might be other (free) programs that will seperate groups into models and export this way as well... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Mar 30, 2010 6:43 am Post subject: |
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Thanks for the tip, good work there! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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