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Another try
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granada
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PostPosted: Mon Apr 20, 2009 6:06 pm    Post subject: Another try Reply with quote

Trying a bit harder to get more detail.






EDIT added a bit more


Dave
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Last edited by granada on Mon Apr 20, 2009 6:59 pm; edited 1 time in total
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Jeroen
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PostPosted: Mon Apr 20, 2009 6:14 pm    Post subject: Reply with quote

Shocked I wouldn't want to run into that guy, that's for sure... He looks evil! Twisted Evil
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Mr.Fletcher
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PostPosted: Mon Apr 20, 2009 7:11 pm    Post subject: Reply with quote

That face is really impressive, looks great, Dave!
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ash
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PostPosted: Mon Apr 20, 2009 8:25 pm    Post subject: Reply with quote

can we get a polycount ?
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granada
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PostPosted: Mon Apr 20, 2009 9:23 pm    Post subject: Reply with quote

Quote:
can we get a polycount ?

Hi sorry ash i mised your other post,at the moment 9506.









Dave
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chronozphere
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PostPosted: Mon Apr 20, 2009 10:35 pm    Post subject: Reply with quote

That looks totally badass. Very Happy But how on earth are you going to texture that thing (are you?). It's insane. Laughing
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paul_nicholls
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PostPosted: Tue Apr 21, 2009 3:01 am    Post subject: Reply with quote

Hi Dave,
That looks so mega awesome so far!! Kudos Smile

As chronozphere said, I wouldn't want to be the one to texture that baby! Wink

Keep up the excellent work Smile

cheers,
Paul
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trucker2000
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PostPosted: Tue Apr 21, 2009 9:09 am    Post subject: Reply with quote

Holy Cow! That's all I can say. Laughing That looks awesome.
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tatts
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PostPosted: Tue Apr 21, 2009 9:45 am    Post subject: Reply with quote

That really would'nt be to hard to texture, it would be nice to see it rendered with a nice chrome shader to it though.
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Mr.Fletcher
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PostPosted: Tue Apr 21, 2009 12:07 pm    Post subject: Reply with quote

The arms look out of proportions to me, did you check that?
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granada
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PostPosted: Tue Apr 21, 2009 12:40 pm    Post subject: Reply with quote

I think thats it Smile






Quote:
The arms look out of proportions to me, did you check that?

I think your right,i made the arms a bit bigger here

11430 polys
EDIT 11217 polys
Dave
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Last edited by granada on Tue Apr 21, 2009 12:57 pm; edited 1 time in total
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Mr.Fletcher
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PostPosted: Tue Apr 21, 2009 12:57 pm    Post subject: Reply with quote

Now it's too wide Laughing
But it's okay, it's only a robot.
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chronozphere
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PostPosted: Tue Apr 21, 2009 1:35 pm    Post subject: Reply with quote

If you want it to have human proportions you should stretch/extend the torso ontil the hips are on the same level as the wrists. Smile

Apart from that, great work. Wink
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ash
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PostPosted: Tue Apr 21, 2009 2:21 pm    Post subject: Reply with quote

modeling detail is great, though the polycount is a little high for realtime. At least last I checked, I reckon it might be ok for a boss guy in a fairly simple empty room. I second the comment about stretching the torso to match proportions All in all, great work !!
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granada
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PostPosted: Tue Apr 21, 2009 3:32 pm    Post subject: Reply with quote

Dia bit of fidiling around & gave him a skeleton to pose him,learnt a lot from this one.Not realy ment for a game,but i might make a lower poly one.





Dave
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