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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Aug 20, 2008 1:17 am Post subject: |
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Rule 3 wrote: |
3. All entries should be made in DeleD, without any postprocessing. |
What exactly is meant by that? The geometry has to be done with DeleD? What about UV unwrapping? Could I hypothetically use a tool like tatoo (I don't know recent tools that do that) to paint on a model?
In other words: Is it allowed to manipulate a model made with DeleD in another tool?
Mapping the zombie is almost done, so I probably won't go for it anyway, I'm just curious. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Aug 20, 2008 7:27 am Post subject: |
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you need to UV in deled _________________ Chickens RULE | www.elementrix.nl |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Wed Aug 20, 2008 8:06 am Post subject: |
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To play devil's advocate, that IS a bit vague. Is it geometry or is it also UV?
It CAN be construed perhaps to be just geometry because you cannot make textures in DeleD, if everyone uses textures they made in something like Photoshop or Gimp, then technically the entry was NOT made entirely in DeleD and if everyone's doing that which may violate that point, then it only applies to geometry right? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Aug 21, 2008 6:10 am Post subject: |
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Of course you can create the textures in whatever application you want, or download them from the internet, as long as they are free to use.
However, everything else (geometry, UV mapping, lightmapping, etc) has to be done in DeleD. Also, the screenshot should not be post-processed in a 2D art program (straight image format conversion and/or rescaling is allowed).
In case of doubt, apply common sense, or ask away. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Thu Aug 21, 2008 5:27 pm Post subject: |
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Paul-Jan wrote: |
Of course you can create the textures in whatever application you want, or download them from the internet, as long as they are free to use.
However, everything else (geometry, UV mapping, lightmapping, etc) has to be done in DeleD. Also, the screenshot should not be post-processed in a 2D art program (straight image format conversion and/or rescaling is allowed).
In case of doubt, apply common sense, or ask away. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Aug 27, 2008 12:35 pm Post subject: |
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I've added links to all the Work in Progress threads to the initial post. If I've missed out on anybody's thread, just yell, and I'll add it a.s.a.p. |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Thu Aug 28, 2008 3:58 pm Post subject: |
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Great! Thanks PJ for taking the time to organize those links.
They sure will simplify the process of tracking the projects down.
cheers,
ALvaro |
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eyeless Member
Joined: 03 Nov 2005 Posts: 8 Location: Australia
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Posted: Mon Sep 01, 2008 11:47 am Post subject: |
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Hey People
Made my entry this afternoon.
Theme: medieval town.
Props: water well, crumbling wall, and paper lanterns.
Uploading soon... _________________ http://eyeless2000.wordpress.com/
Last edited by eyeless on Tue Sep 02, 2008 2:43 pm; edited 1 time in total |
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eyeless Member
Joined: 03 Nov 2005 Posts: 8 Location: Australia
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Posted: Mon Sep 01, 2008 12:48 pm Post subject: |
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uploaded _________________ http://eyeless2000.wordpress.com/
Last edited by eyeless on Tue Sep 02, 2008 2:42 pm; edited 1 time in total |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Sep 01, 2008 7:28 pm Post subject: |
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Awesome, and welcome to the deled family. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Sep 01, 2008 8:20 pm Post subject: |
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heh that's funny
stressless - eyeless both has the same kind of name and make almost the exact same lampion/light rope in their scene. _________________ Chickens RULE | www.elementrix.nl |
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eyeless Member
Joined: 03 Nov 2005 Posts: 8 Location: Australia
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Posted: Tue Sep 02, 2008 3:26 am Post subject: |
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That is funny
I guess I have to admit, I was a little inspired by the other entries.
But then how many ways are there to add paper lanterns to your scene?
I was thinking oil lamp, but it would have been too small to see in my scene. _________________ http://eyeless2000.wordpress.com/
Last edited by eyeless on Tue Sep 02, 2008 2:44 pm; edited 1 time in total |
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eyeless Member
Joined: 03 Nov 2005 Posts: 8 Location: Australia
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eonblue Member
Joined: 02 Dec 2005 Posts: 44 Location: Edmonton
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Posted: Sun Sep 07, 2008 1:04 am Post subject: |
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crap, i haven't visited this website in a month or 2, i know its late but i started my own scene, and went with the abandoned gold mine. does it have to be abandoned? i want to put some oil lamps in it but who keeps lamps lit if its abandoned?
anyway screen shots soon.. hopefully! _________________ eonblue.org
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Sep 07, 2008 6:43 am Post subject: |
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eonblue wrote: |
crap, i haven't visited this website in a month or 2, i know its late but i started my own scene, and went with the abandoned gold mine. does it have to be abandoned? i want to put some oil lamps in it but who keeps lamps lit if its abandoned?
anyway screen shots soon.. hopefully! |
You still have a week, go for it!
Lit oil lamps in an abandoned gold mine... why not let a ghost live there? Some of them are afraid of the dark too, you know? He would appreciate an oil lamp or two.
Or zombies of course! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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