Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

0.91 -- the buggy release :)
Goto page Previous  1, 2
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jan 10, 2005 2:08 pm    Post subject: Reply with quote

@Vampyre: what are your system specs? And did you, by any chance, remove some of the textures after installing DeleD?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Jan 10, 2005 5:41 pm    Post subject: Reply with quote

Okay...

My system specs haven't changed since the last post... hmm what topic was that.

I don't have any DMF files. After the first crash, I deleted everything in the deled folder, and started fresh. My second, third, and forth runs through the program last night were with a clean copy, and no maps. I just made some shapes and toggled the options.

I have been getting bugs when interacting with cylinders for mulitple releases now... I just keep forgetting to bring it up. Smile
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Jan 10, 2005 9:57 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Okay...

I have been getting bugs when interacting with cylinders for mulitple releases now... I just keep forgetting to bring it up. Smile


It's a weird bug: Paul, Dave and I haven't been able to reproduce the problems you've reported. We'll keep on trying though and will look into the cylinder generation code. Keep us posted with new info, when/if you have something.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ingalmeyer
DeleD PRO user


Joined: 28 Dec 2004
Posts: 9

PostPosted: Wed Jan 12, 2005 2:32 am    Post subject: Exporting x file Reply with quote

Hello,

I am having a problem exporting to an x file. When I export textures and/or materials, my software errors out. The debug file says that that it can not optimize the mesh. I am using truevision3d 6.2. If i export without textures and/or materials my software opens the mesh with just white borders (which is the norm if not exporting textures). Any ideas?

Windows 2000
Truevision3d 6.2
ATI Radeon Card
Visual Studio 2003
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jan 12, 2005 7:53 am    Post subject: Reply with quote

That's kinda strange! Some questions:
1. Did this problem occur with previous versions of DeleD as well or is it a new problem?
2. The 'can't optimize mesh' error, is that the result of a Mesh.Optimize in TV3D? Note how I am not exactly a TV3D expert, but could you try loading it without the Mesh.Optimize?
3. You never had this problem with any other .X files?
4. Does the .x file load correctly in the direct mesh viewer, or any other application?
5. Are people on the TV3D forums familiar with this error?

I can imagine the geometry of the .x file being of such a complexity (perhaps containing degenerate polygons) that it can't be 'optimized', but I don't see how removing the materials and textures would change that.

If everything else fails, and no-one else is able to provide any insight, can you send me the particular .dmf and textures, so I can give it a shot? As you can imagine, we think it is kinda important for TV3D users to be able to load DeleD files Wink
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Jan 12, 2005 8:54 am    Post subject: Reply with quote

ingalmeyer is exporting textures and they don't work in Truevision... another user can't see textures in the Material Editor... I'm beginning to think these problems are related and we need to take a close look at texture-handling code (when reading/writing them from/to disk). Just an idea... we're at it!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ingalmeyer
DeleD PRO user


Joined: 28 Dec 2004
Posts: 9

PostPosted: Wed Jan 12, 2005 8:07 pm    Post subject: Reply with quote

Paul-Jan wrote:
That's kinda strange! Some questions:
1. Did this problem occur with previous versions of DeleD as well or is it a new problem?
2. The 'can't optimize mesh' error, is that the result of a Mesh.Optimize in TV3D? Note how I am not exactly a TV3D expert, but could you try loading it without the Mesh.Optimize?
3. You never had this problem with any other .X files?
4. Does the .x file load correctly in the direct mesh viewer, or any other application?
5. Are people on the TV3D forums familiar with this error?

I can imagine the geometry of the .x file being of such a complexity (perhaps containing degenerate polygons) that it can't be 'optimized', but I don't see how removing the materials and textures would change that.

If everything else fails, and no-one else is able to provide any insight, can you send me the particular .dmf and textures, so I can give it a shot? As you can imagine, we think it is kinda important for TV3D users to be able to load DeleD files Wink


I found out what the problem is. It seems like a .jpg I was using as some texture was corrupt. I replaced it with another export and everything seems to be working smoothly.

Sorry for the inconvenience.

Steve
Back to top
View user's profile Send private message
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jan 12, 2005 8:29 pm    Post subject: Reply with quote

Quote:
I found out what the problem is. It seems like a .jpg I was using as some texture was corrupt. I replaced it with another export and everything seems to be working smoothly.


Thats good to hear Very Happy

dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Visit poster's website
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Jan 13, 2005 8:30 am    Post subject: Reply with quote

Thanks for informing us!

Two random remarks about jpg's:
1. For some reason there seem to be a lot of bmp's-renamed-to-jpg floating around. Programs looking at the file header (like the Windows Explorer) have no problem with those, but other programs (like DeleD and most 3d engines) will try to load them as a jpg and fail miserably.
2. The general support for "progressive JPG's" is not too good either.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum