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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jan 10, 2005 2:08 pm Post subject: |
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@Vampyre: what are your system specs? And did you, by any chance, remove some of the textures after installing DeleD? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Jan 10, 2005 5:41 pm Post subject: |
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Okay...
My system specs haven't changed since the last post... hmm what topic was that.
I don't have any DMF files. After the first crash, I deleted everything in the deled folder, and started fresh. My second, third, and forth runs through the program last night were with a clean copy, and no maps. I just made some shapes and toggled the options.
I have been getting bugs when interacting with cylinders for mulitple releases now... I just keep forgetting to bring it up. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Jan 10, 2005 9:57 pm Post subject: |
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Vampyre_Dark wrote: |
Okay...
I have been getting bugs when interacting with cylinders for mulitple releases now... I just keep forgetting to bring it up. |
It's a weird bug: Paul, Dave and I haven't been able to reproduce the problems you've reported. We'll keep on trying though and will look into the cylinder generation code. Keep us posted with new info, when/if you have something. |
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ingalmeyer DeleD PRO user
Joined: 28 Dec 2004 Posts: 9
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Posted: Wed Jan 12, 2005 2:32 am Post subject: Exporting x file |
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Hello,
I am having a problem exporting to an x file. When I export textures and/or materials, my software errors out. The debug file says that that it can not optimize the mesh. I am using truevision3d 6.2. If i export without textures and/or materials my software opens the mesh with just white borders (which is the norm if not exporting textures). Any ideas?
Windows 2000
Truevision3d 6.2
ATI Radeon Card
Visual Studio 2003 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Jan 12, 2005 7:53 am Post subject: |
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That's kinda strange! Some questions:
1. Did this problem occur with previous versions of DeleD as well or is it a new problem?
2. The 'can't optimize mesh' error, is that the result of a Mesh.Optimize in TV3D? Note how I am not exactly a TV3D expert, but could you try loading it without the Mesh.Optimize?
3. You never had this problem with any other .X files?
4. Does the .x file load correctly in the direct mesh viewer, or any other application?
5. Are people on the TV3D forums familiar with this error?
I can imagine the geometry of the .x file being of such a complexity (perhaps containing degenerate polygons) that it can't be 'optimized', but I don't see how removing the materials and textures would change that.
If everything else fails, and no-one else is able to provide any insight, can you send me the particular .dmf and textures, so I can give it a shot? As you can imagine, we think it is kinda important for TV3D users to be able to load DeleD files |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Jan 12, 2005 8:54 am Post subject: |
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ingalmeyer is exporting textures and they don't work in Truevision... another user can't see textures in the Material Editor... I'm beginning to think these problems are related and we need to take a close look at texture-handling code (when reading/writing them from/to disk). Just an idea... we're at it! |
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ingalmeyer DeleD PRO user
Joined: 28 Dec 2004 Posts: 9
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Posted: Wed Jan 12, 2005 8:07 pm Post subject: |
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Paul-Jan wrote: |
That's kinda strange! Some questions:
1. Did this problem occur with previous versions of DeleD as well or is it a new problem?
2. The 'can't optimize mesh' error, is that the result of a Mesh.Optimize in TV3D? Note how I am not exactly a TV3D expert, but could you try loading it without the Mesh.Optimize?
3. You never had this problem with any other .X files?
4. Does the .x file load correctly in the direct mesh viewer, or any other application?
5. Are people on the TV3D forums familiar with this error?
I can imagine the geometry of the .x file being of such a complexity (perhaps containing degenerate polygons) that it can't be 'optimized', but I don't see how removing the materials and textures would change that.
If everything else fails, and no-one else is able to provide any insight, can you send me the particular .dmf and textures, so I can give it a shot? As you can imagine, we think it is kinda important for TV3D users to be able to load DeleD files |
I found out what the problem is. It seems like a .jpg I was using as some texture was corrupt. I replaced it with another export and everything seems to be working smoothly.
Sorry for the inconvenience.
Steve |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Jan 12, 2005 8:29 pm Post subject: |
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Quote: |
I found out what the problem is. It seems like a .jpg I was using as some texture was corrupt. I replaced it with another export and everything seems to be working smoothly. |
Thats good to hear
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 13, 2005 8:30 am Post subject: |
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Thanks for informing us!
Two random remarks about jpg's:
1. For some reason there seem to be a lot of bmp's-renamed-to-jpg floating around. Programs looking at the file header (like the Windows Explorer) have no problem with those, but other programs (like DeleD and most 3d engines) will try to load them as a jpg and fail miserably.
2. The general support for "progressive JPG's" is not too good either. |
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