Author |
Message |
Topic: How to get full path of a DeleD texture? |
vgo
Replies: 4
Views: 3342
|
Forum: DeleD Community Edition Posted: Fri Apr 03, 2009 8:39 pm Subject: How to get full path of a DeleD texture? |
It's easy enough to read all the stuff from the ini file, that's what I do:
var
Ini: TIniFile;
begin
Ini := TIniFile.Create(InstallDir + 'deled.ini');
TexturePath := ... |
Topic: Export AABB or create new object based on AABB |
vgo
Replies: 2
Views: 2802
|
Forum: DeleD Community Edition Posted: Fri Sep 07, 2007 6:29 am Subject: Export AABB or create new object based on AABB |
Why would you need DeleD to do this for you??? Calculating AABB is easy, just take the min/max value of each axis and there you go and using AABB for (3D) collision detection doesn't work that well an ... |
Topic: ECE - Ejected Core Engine |
vgo
Replies: 11
Views: 12351
|
Forum: DeleD User Game Projects Posted: Thu Aug 30, 2007 7:34 am Subject: ECE - Ejected Core Engine |
Damn! I can only wish to get my hands on such a good looking models for my own projects. |
Topic: Everybody models 12: Classic Cars |
vgo
Replies: 39
Views: 16608
|
Forum: DeleD 3D Modelling Posted: Wed Aug 22, 2007 2:27 pm Subject: Everybody models 12: Classic Cars |
I wrote a simple renderer to quickly test the materials and see how they would look in my game engine, it supports lightmaps, face, vertex and per pixel lighting. The renderer actually implements the ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Thu Aug 09, 2007 5:17 pm Subject: BMW E30 |
Added a crude bumper sort of thing...
http://www.projectminiverse.com/images/gallery/tn_BMW_E30_08_Bumper_lm_20070809185534.jpg
http://www.projectminiverse.com/images/gallery/tn_BMW_E30_08_Bumper_ ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Wed Aug 08, 2007 6:23 pm Subject: BMW E30 |
Thanks! It's coming along a lot better than I ever hoped for...
Merged two halves, welded some vertices etc. Polycount 348 and after triangulation 1304. Maybe a bit too many for a low poly car, but ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Wed Aug 08, 2007 5:35 pm Subject: BMW E30 |
Another update, more work on the front end, now it's starting to look like a Beemer. Well, at least a little bit.
http://www.projectminiverse.com/images/gallery/tn_BMW_E30_05_Grille_lm_2007 ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Tue Aug 07, 2007 5:39 pm Subject: BMW E30 |
I use the grid to place the initial vertices over the background image to get the basic shape, then I start finetuning it, still using the grid. When I'm happy with the overal look of things then I ma ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Tue Aug 07, 2007 4:22 pm Subject: BMW E30 |
The grid is already as small as I can set it.
And I really need the grid, at least in the other views, I have background pictures as reference, but I still have to pop out every now and then to ... |
Topic: BMW E30 |
vgo
Replies: 12
Views: 7567
|
Forum: DeleD 3D Modelling Posted: Tue Aug 07, 2007 3:43 pm Subject: BMW E30 |
Started to model a car for my project. It's based on the BMW E30 300-series car from the 80's.
My goal is to model the different variations too, like the original, the face-lift, the M3 and the MTe ... |
Topic: Material Replace dialog and other stuff |
vgo
Replies: 7
Views: 5306
|
Forum: DeleD Community Edition Posted: Tue Jul 31, 2007 3:21 pm Subject: Material Replace dialog and other stuff |
Ok, guess I just have to live with the current system... It's just a bit silly because I have something like 100 texture folders, many of them for just one particular object (and this is exactly how t ... |
Topic: Material Replace dialog and other stuff |
vgo
Replies: 7
Views: 5306
|
Forum: DeleD Community Edition Posted: Sun Jul 29, 2007 10:55 am Subject: Material Replace dialog and other stuff |
Turned out that there was no texture information in those 3ds files...
Another thing about the material editor, it should "remember" the last used materials/categories/folders. When worki ... |
Topic: Material Replace dialog and other stuff |
vgo
Replies: 7
Views: 5306
|
Forum: DeleD Community Edition Posted: Sun Jul 29, 2007 6:35 am Subject: Material Replace dialog and other stuff |
Why does the material replace dialog show pretty much all materials in the scene as the materials in the selection?
I've working on some models that have 50-100 different materials each and replaci ... |
Topic: Space Commando (working title) |
vgo
Replies: 7
Views: 7844
|
Forum: DeleD User Game Projects Posted: Sat Mar 10, 2007 8:44 pm Subject: Space Commando (working title) |
Anyway, top job getting your loader to work! IMHO you definitely made the right choice by adapting your loading code, not your rendering code. The fiddling starts all over again whenever you choose ... |
Topic: Space Commando (working title) |
vgo
Replies: 7
Views: 7844
|
Forum: DeleD User Game Projects Posted: Sat Mar 10, 2007 8:21 am Subject: Space Commando (working title) |
The vertices and uv-coordinates are compatible with a clockwise winding in an OpenGL-style coordinate system. For any other system, you'll indeed need to do some fiddling.
Actually the default wind ... |
|