Author |
Message |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
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Forum: DeleD Community Edition Posted: Mon Oct 17, 2005 2:48 pm Subject: concerning directx import/export function |
yes, I know that it's almost always a problem with the path, but I checked it several times. I found a blitzforum-entry where someone had the same problem.
I have the full version+demo version of Bli ... |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Mon Oct 17, 2005 11:35 am Subject: concerning directx import/export function |
yes, there's a scaling option in the b3d-exporter. I played around with it, but Blitz3d cannot import .b3d(!). I know that it's very strange, don't know how to handle that. 'entity does not exist'-err ... |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Mon Oct 17, 2005 8:47 am Subject: concerning directx import/export function |
ok, thanks for your suggestion. merging all objects before scaling them will prevent single objects from 'slipping away' to a false position. unfortunately, this will move and resize the whole scene, ... |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Sun Oct 16, 2005 12:56 pm Subject: concerning directx import/export function |
I cannot find such options. the .x-exporter opens a simple window where to choose export location and additional 4 options:
-UV coordinates
-Msaterials
-...
where's the scaling option? |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Sat Oct 15, 2005 5:04 pm Subject: concerning directx import/export function |
alright. when i scale the object via importer, the problem does no longer exist. but anoter one arises: what I basically want to do is editing a maze in a blitz3d-project. I#d like to open a wall-for ... |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Sat Oct 15, 2005 12:51 pm Subject: concerning directx import/export function |
aha, yes I think that'll be the problem. compared with some example-files I opened, the objects in my project are really tiny. same problem with the .dmf-format. I'll send you one of the objects. |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Sat Oct 15, 2005 1:01 am Subject: concerning directx import/export function |
hallo Paul-Jan, thank you for your effort. I am new to deled (as well as 3d programming in general), I'm not sure what you mean with '.x viewer'.
I#m afraid I guess the problem is not related to the ... |
Topic: concerning directx import/export function |
n_user
Replies: 17
Views: 8300
|
Forum: DeleD Community Edition Posted: Fri Oct 14, 2005 1:23 pm Subject: concerning directx import/export function |
hallo,
I am having trouble with the .x-format:
I can import an .x-file using the import plugin, it is a wall (i.e. a simple cuboid). when I export it as .x and reimport it as .x again, the object ... |
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