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DeleD Community Edition Forum Index
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  Topic: DeleD 2.1 Released!
jwatte

Replies: 9
Views: 13719

PostForum: News / Announcements   Posted: Mon Aug 31, 2009 2:51 am   Subject: DeleD 2.1 Released!
Does CSG work right now, without messing up UVs?
  Topic: CSG and UV coordinates
jwatte

Replies: 6
Views: 6019

PostForum: DeleD Community Edition   Posted: Thu May 14, 2009 9:59 pm   Subject: CSG and UV coordinates
You should send a copy of the scene file, right before it crashes, to the Delgine guys, so they can reproduce it. Perhaps they'll even fix it.
  Topic: Deled animation request
jwatte

Replies: 7
Views: 5203

PostForum: DeleD Feature Requests   Posted: Thu May 14, 2009 9:58 pm   Subject: Deled animation request
Sure you can do a 360 degree spin. 3ds Max allows you to animate a controller up to 720 degrees between two keyframes if you want. Typically, you'll do this in track view, because most applications do ...
  Topic: Stamp Out Piracy
jwatte

Replies: 11
Views: 22874

PostForum: Off Topic   Posted: Thu May 14, 2009 9:56 pm   Subject: Stamp Out Piracy
Piracy hits the lower end of the market harder. Here's why:

1) If I can afford to pay for the high end systems (say, 3ds Max), then I will, because I won't have to worry about being a pirate; I'd g ...
  Topic: Stamp Out Piracy
jwatte

Replies: 11
Views: 22874

PostForum: Off Topic   Posted: Tue May 12, 2009 8:02 pm   Subject: Stamp Out Piracy
Software protection is, for all intents and purposes, dead. Trying to stamp it out will be as successful as the RIAA and MPAA efforts to stamp out MP3 sharing or movie sharing. What you can do, as a s ...
  Topic: CSG and UV coordinates
jwatte

Replies: 6
Views: 6019

PostForum: DeleD Community Edition   Posted: Tue May 12, 2009 7:55 pm   Subject: CSG and UV coordinates
I agree -- CSG that messes up your UV coordinates is about as good as no CSG at all. In any real project, you can't build ALL the geometry before you start texturing.
  Topic: Triangulation problem?
jwatte

Replies: 14
Views: 10059

PostForum: DeleD Community Edition   Posted: Tue Jan 06, 2009 11:15 pm   Subject: Triangulation problem?
In general, you would have a crease angle, where edges less than the crease angle are smooth, and greater than the crease angle are sharp. A typical value for games is 40 degrees. If you're going to c ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Thu Dec 25, 2008 4:33 am   Subject: Soo... how long?
It doesn't matter how good you can UV map in DeleD, if common operations like CSG or Optimize will screw up the mapping you've already built.

There are bugs in every app.

True. However, when bug ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Mon Dec 15, 2008 6:51 pm   Subject: Soo... how long?
If it's not clear: I have already moved on. I will not be paying to upgrade to 2.0.
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Sat Dec 13, 2008 10:33 pm   Subject: Soo... how long?
There are two ways of making money on a software product.

1) Build a good product that solves the needs of some people well. Those people become your core customers, and they will evangelize for yo ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Fri Dec 12, 2008 10:54 pm   Subject: Soo... how long?
Now that's a random question if I ever saw one!

Whom are you asking? And in what context? Referring back to what other post (given the "yet")?
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Fri Dec 05, 2008 9:35 pm   Subject: Soo... how long?
So let me answer the new question:

it's pretty impossible to maintain UV's when new poly's are made

In 3ds Max, when you use CSG, not only are the UVs retained (which is quite easy, because you ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Wed Dec 03, 2008 9:46 pm   Subject: Soo... how long?
I dont see why many of you guys cant seem to 'finish' your levels....Deled has all the features i need right now.

Well, "you" are not "me." I work in a very incremental fashion, ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Wed Dec 03, 2008 9:11 pm   Subject: Soo... how long?
There is already such a tool, and it's cheaper than DeleD: It's Milkshape.
Personally, I just want DeleD to actually work for what I'm trying to use it for: level building. Right now, it doesn't actu ...
  Topic: Soo... how long?
jwatte

Replies: 25
Views: 15517

PostForum: DeleD Community Edition   Posted: Wed Dec 03, 2008 7:42 pm   Subject: Soo... how long?
As you all know, I've always thought DeleD shouldn't be doing animation, because it's a complex feature, and it's not something that strengthens DeleDs current market, which is level building.

Thin ...
 
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