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DeleD Community Edition Forum Index
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  Topic: Cutter-Method and Nameable Groups
hpesoj

Replies: 11
Views: 17503

PostForum: DeleD Feature Requests   Posted: Wed Jun 28, 2006 12:31 am   Subject: Cutter-Method and Nameable Groups
Well, csg split produces artifacts/extra polygons as it has to deal with intersections between any combination of polygons. It doesn't fare too well with complex objects or non-solid objects. From w ...
  Topic: Cutter-Method and Nameable Groups
hpesoj

Replies: 11
Views: 17503

PostForum: DeleD Feature Requests   Posted: Tue Jun 27, 2006 12:54 pm   Subject: Cutter-Method and Nameable Groups
Would the clipper tool create polygons to fill the gaps at the split?
  Topic: Cut Objects
hpesoj

Replies: 14
Views: 9432

PostForum: DeleD Community Edition   Posted: Thu Jun 22, 2006 3:50 pm   Subject: Cut Objects
I made that mistake first of all Lo_Ord, check my tutorial for info on how to use Split.

http://www.delgine.com/tutorials/showTutorial.php?tutorial=CSGTutorial&topic=1324
  Topic: Cut Objects
hpesoj

Replies: 14
Views: 9432

PostForum: DeleD Community Edition   Posted: Wed Jun 21, 2006 7:47 pm   Subject: Cut Objects
With DeleD Pro you can use the Split CSG command to split an object in a similar way to how you described. However, this function is not in Lite. There is no "knife" command where you woul ...
  Topic: Triangulation
hpesoj

Replies: 4
Views: 6971

PostForum: DeleD User Game Projects   Posted: Wed Jun 21, 2006 5:05 pm   Subject: Triangulation
Geeze, that reminds me, I haven't given you the updated header file (the current one won't work with 1.4 exported dmfs). New version is 1.1.0, as I've added a few extra functions, such as a sorting f ...
  Topic: Neuschwanstein
hpesoj

Replies: 25
Views: 26808

PostForum: DeleD 3D Modelling   Posted: Wed Jun 21, 2006 4:08 pm   Subject: Neuschwanstein
I bow down before your superior modelling skills. But seriously, it sucks Razz.

It's great to see some larger scale stuff done in DeleD, fantastic work!
  Topic: Custom viewports
hpesoj

Replies: 8
Views: 10096

PostForum: DeleD Feature Requests   Posted: Wed Jun 21, 2006 4:04 pm   Subject: Custom viewports
Some seriously funky stuff!
  Topic: Double Shadows
hpesoj

Replies: 5
Views: 6179

PostForum: DeleD Feature Requests   Posted: Wed Jun 21, 2006 3:38 pm   Subject: Double Shadows
I have been wondering about this for a while, because with DeleD you cannot generate double shadows when lightmapping and I thought it may just be a limitation of the lightmapping process, but having ...
  Topic: vertex shading "}
hpesoj

Replies: 6
Views: 8043

PostForum: DeleD Feature Requests   Posted: Mon Jun 19, 2006 1:27 pm   Subject: vertex shading "}
DBO documentation is quite old now, but there is a documented string slot for a linked shader. However, the shader doesn't appear to be applied to the object on load.
  Topic: FPS Creator
hpesoj

Replies: 8
Views: 6579

PostForum: DeleD Community Edition   Posted: Fri May 26, 2006 11:31 am   Subject: FPS Creator
I'm not sure about how FPSC handles collisions, but Newton Physics wrapper for DBPro has problems loading the lightmapped DBO files that Il Buzzo's exporter creates. The problem is that the FVF forma ...
  Topic: FPS Creator
hpesoj

Replies: 8
Views: 6579

PostForum: DeleD Community Edition   Posted: Thu May 18, 2006 4:04 pm   Subject: FPS Creator
FPSC is made in DBPro, therefore it loads DBO objects. Use the DBO exporter, simple as that. As for how to get your own objects into FPSC, I'd ask on the FPSC forum, or better yet, in the help docum ...
  Topic: Sci-fi pit thing
hpesoj

Replies: 12
Views: 8427

PostForum: DeleD 3D Modelling   Posted: Tue May 16, 2006 8:17 pm   Subject: Sci-fi pit thing
Looks like some sort of reactor coor,i like it Very Happy .You should develope it some more.

Maybe I will, it wasn't a very long modelling job. I think it'd go better if I did some concept art fi ...
  Topic: Sci-fi pit thing
hpesoj

Replies: 12
Views: 8427

PostForum: DeleD 3D Modelling   Posted: Tue May 16, 2006 7:24 pm   Subject: Sci-fi pit thing
You may indeed. I've uploaded a second screenshot. Use whichever you deem fittererest!
  Topic: Sci-fi pit thing
hpesoj

Replies: 12
Views: 8427

PostForum: DeleD 3D Modelling   Posted: Tue May 16, 2006 7:16 pm   Subject: Sci-fi pit thing
I don't really know what it is, I was going for cool lighting effects anyway.

http://www.changi.f9.co.uk/images/pit.jpg

http://www.changi.f9.co.uk/images/pit2.jpg
  Topic: New website launched!
hpesoj

Replies: 11
Views: 12675

PostForum: News / Announcements   Posted: Mon May 15, 2006 10:06 pm   Subject: New website launched!
There seem to be quite a few of these spam-bots lately (I presume someone doesn't get paid to go around posting crap on random forums, dear god that'd be a degrading job).
 
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