Author |
Message |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
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Forum: DeleD Community Edition Posted: Wed Apr 26, 2006 5:22 pm Subject: direct exporter problems ? |
if this is a double post please ignore...if not....
is it possible that the bitmaps I have been using could be to blame ? |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Wed Apr 26, 2006 5:20 pm Subject: direct exporter problems ? |
was continuing with my project when it happened again, I noticed that when I reloaded my object back into deled the texture that I had placed during a re-edit had disappeared and been replaced by a te ... |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Sat Apr 01, 2006 12:06 pm Subject: direct exporter problems ? |
I have got a working level now, I dont know why but here is the sequence of events..
1. make level inDeled
2. save as a DMF
3. export as .X loaded into DBC ok
4. open DMF to work on level, add som ... |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Sun Mar 26, 2006 4:16 pm Subject: direct exporter problems ? |
I exported the offending object using OBJ exporter, imported that object into Cinema4D and then exported from there back to an X object and it almost works in DBC, I say almost, what i mean is the act ... |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Sun Mar 26, 2006 12:43 pm Subject: direct exporter problems ? |
re lithunwrap:
I think it was just that I was saving the file out as binary and compressed;
re DBC:
I dont have a clue why this is not working properly, at first I thought maybe individual objects ... |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Tue Mar 21, 2006 4:18 pm Subject: direct exporter problems ? |
thanx for the pointers, I will give it a try myself and leave you good people to carry on doing the important stuff.I dont think its the polycount of DBC because the previous version of my level which ... |
Topic: direct exporter problems ? |
bibz1st
Replies: 11
Views: 8075
|
Forum: DeleD Community Edition Posted: Sun Mar 19, 2006 9:48 am Subject: direct exporter problems ? |
I am using deled lite ( latest exe ) lithunwrap and dark basic classic.
sometimes when exporting my level in xformat from deled it will not load into lithunwrap, I get the message " dx mesh failed to ... |
Topic: magnet tool ? |
bibz1st
Replies: 1
Views: 2593
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Forum: DeleD Community Edition Posted: Sat Apr 09, 2005 3:10 pm Subject: magnet tool ? |
what I would like to see in DeleD is a magnet tool similar to the one in Cinema4D whereby you have your object, say a grid, have all the vertex show then hover the cursor over the grid and select a c ... |
Topic: multiple selecting and direct xplugin |
bibz1st
Replies: 0
Views: 2039
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Forum: DeleD Community Edition Posted: Sun Mar 20, 2005 12:16 pm Subject: multiple selecting and direct xplugin |
Hi all,
I have a small problem ( but thats another story )
if I have an object and want to select more than one face or edge etc, I do the usual thing, shift, select first then shift/ctrl and sel ... |
Topic: lightmapping in DarkBasic |
bibz1st
Replies: 11
Views: 11082
|
Forum: DeleD Community Edition Posted: Sun Jan 09, 2005 12:39 pm Subject: lightmapping in DarkBasic |
dumb? oh yes I am...cos I was just using rectangles all I had to do was...
create rectangle in TOP view
create second rectangle(sloping road) also in TOP view
ROTATE sloping road on the Y axis to m ... |
Topic: lightmapping in DarkBasic |
bibz1st
Replies: 11
Views: 11082
|
Forum: DeleD Community Edition Posted: Sat Jan 08, 2005 12:23 pm Subject: lightmapping in DarkBasic |
yes snapping is turned off and the first rectangle I create has to be the floor (created in the TOP view) cos this is textured with the aerial photo and is used as the reference picture to place all o ... |
Topic: lightmapping in DarkBasic |
bibz1st
Replies: 11
Views: 11082
|
Forum: DeleD Community Edition Posted: Tue Jan 04, 2005 8:42 pm Subject: lightmapping in DarkBasic |
I'll try and explain what I mean,
I make a rectangle in the TOP view, this will be my floor.
then I make another rectangle in, say, the FRONT view, this wiil be a sloping road eventually.
I rotate ... |
Topic: lightmapping in DarkBasic |
bibz1st
Replies: 11
Views: 11082
|
Forum: DeleD Community Edition Posted: Mon Jan 03, 2005 3:53 pm Subject: lightmapping in DarkBasic |
it wasnt the lights I wanted cos I know about DB's lights, it was for the shadowing effect.
oh well I guess I'll just wait until the exporter comes along.
one other thing, when rotating an object, d ... |
Topic: lightmapping in DarkBasic |
bibz1st
Replies: 11
Views: 11082
|
Forum: DeleD Community Edition Posted: Sat Jan 01, 2005 4:38 pm Subject: lightmapping in DarkBasic |
how do I go about implementing lightmaps into a DBC level?
thanx in advance |
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