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DeleD Community Edition Forum Index
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  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Wed Apr 26, 2006 5:22 pm   Subject: direct exporter problems ?
if this is a double post please ignore...if not....
is it possible that the bitmaps I have been using could be to blame ?
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Wed Apr 26, 2006 5:20 pm   Subject: direct exporter problems ?
was continuing with my project when it happened again, I noticed that when I reloaded my object back into deled the texture that I had placed during a re-edit had disappeared and been replaced by a te ...
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Sat Apr 01, 2006 12:06 pm   Subject: direct exporter problems ?
I have got a working level now, I dont know why but here is the sequence of events..
1. make level inDeled
2. save as a DMF
3. export as .X loaded into DBC ok
4. open DMF to work on level, add som ...
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Sun Mar 26, 2006 4:16 pm   Subject: direct exporter problems ?
I exported the offending object using OBJ exporter, imported that object into Cinema4D and then exported from there back to an X object and it almost works in DBC, I say almost, what i mean is the act ...
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Sun Mar 26, 2006 12:43 pm   Subject: direct exporter problems ?
re lithunwrap:
I think it was just that I was saving the file out as binary and compressed;
re DBC:
I dont have a clue why this is not working properly, at first I thought maybe individual objects ...
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Tue Mar 21, 2006 4:18 pm   Subject: direct exporter problems ?
thanx for the pointers, I will give it a try myself and leave you good people to carry on doing the important stuff.I dont think its the polycount of DBC because the previous version of my level which ...
  Topic: direct exporter problems ?
bibz1st

Replies: 11
Views: 8075

PostForum: DeleD Community Edition   Posted: Sun Mar 19, 2006 9:48 am   Subject: direct exporter problems ?
I am using deled lite ( latest exe ) lithunwrap and dark basic classic.
sometimes when exporting my level in xformat from deled it will not load into lithunwrap, I get the message " dx mesh failed to ...
  Topic: magnet tool ?
bibz1st

Replies: 1
Views: 2593

PostForum: DeleD Community Edition   Posted: Sat Apr 09, 2005 3:10 pm   Subject: magnet tool ?
what I would like to see in DeleD is a magnet tool similar to the one in Cinema4D whereby you have your object, say a grid, have all the vertex show then hover the cursor over the grid and select a c ...
  Topic: multiple selecting and direct xplugin
bibz1st

Replies: 0
Views: 2039

PostForum: DeleD Community Edition   Posted: Sun Mar 20, 2005 12:16 pm   Subject: multiple selecting and direct xplugin
Hi all,
I have a small problem ( but thats another story )
if I have an object and want to select more than one face or edge etc, I do the usual thing, shift, select first then shift/ctrl and sel ...
  Topic: lightmapping in DarkBasic
bibz1st

Replies: 11
Views: 11082

PostForum: DeleD Community Edition   Posted: Sun Jan 09, 2005 12:39 pm   Subject: lightmapping in DarkBasic
dumb? oh yes I am...cos I was just using rectangles all I had to do was...
create rectangle in TOP view
create second rectangle(sloping road) also in TOP view
ROTATE sloping road on the Y axis to m ...
  Topic: lightmapping in DarkBasic
bibz1st

Replies: 11
Views: 11082

PostForum: DeleD Community Edition   Posted: Sat Jan 08, 2005 12:23 pm   Subject: lightmapping in DarkBasic
yes snapping is turned off and the first rectangle I create has to be the floor (created in the TOP view) cos this is textured with the aerial photo and is used as the reference picture to place all o ...
  Topic: lightmapping in DarkBasic
bibz1st

Replies: 11
Views: 11082

PostForum: DeleD Community Edition   Posted: Tue Jan 04, 2005 8:42 pm   Subject: lightmapping in DarkBasic
I'll try and explain what I mean,
I make a rectangle in the TOP view, this will be my floor.
then I make another rectangle in, say, the FRONT view, this wiil be a sloping road eventually.
I rotate ...
  Topic: lightmapping in DarkBasic
bibz1st

Replies: 11
Views: 11082

PostForum: DeleD Community Edition   Posted: Mon Jan 03, 2005 3:53 pm   Subject: lightmapping in DarkBasic
it wasnt the lights I wanted cos I know about DB's lights, it was for the shadowing effect.
oh well I guess I'll just wait until the exporter comes along.
one other thing, when rotating an object, d ...
  Topic: lightmapping in DarkBasic
bibz1st

Replies: 11
Views: 11082

PostForum: DeleD Community Edition   Posted: Sat Jan 01, 2005 4:38 pm   Subject: lightmapping in DarkBasic
how do I go about implementing lightmaps into a DBC level?
thanx in advance
 
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