Author |
Message |
Topic: dmf format |
Twixn
Replies: 13
Views: 8283
|
Forum: DeleD Community Edition Posted: Tue Dec 18, 2007 10:23 pm Subject: dmf format |
Heh, I won't doubt the greatness of your plugins jwatte they helped
me a great deal with my own plugin (thanks for that ).
There is nothing wrong with XML, it does what it was designed to
d ... |
Topic: dmf format |
Twixn
Replies: 13
Views: 8283
|
Forum: DeleD Community Edition Posted: Mon Dec 17, 2007 12:27 am Subject: dmf format |
DXS is a good format for DeleD. Its flexible, extensible and
will be backward compatible.
Its a good intermediate format, decent for the plugin system,
stores all of the information DeleD needs i ... |
Topic: dmf format |
Twixn
Replies: 13
Views: 8283
|
Forum: DeleD Community Edition Posted: Sun Dec 16, 2007 11:34 pm Subject: dmf format |
that xml boom is over, people prefer easy to parse formats nowadays, many companies go the same way too
The boom is probably over, but XML is still widely used. Its easy to
read/edit/create and is ... |
Topic: dmf format |
Twixn
Replies: 13
Views: 8283
|
Forum: DeleD Community Edition Posted: Sun Dec 16, 2007 10:56 pm Subject: dmf format |
well you can parse the whole dmf with a few calls to scanf functions in C iteratively
for the xml based formats you need recursive parsers which are a pain and you waste 50% of the memory
Thats wh ... |
Topic: dmf format |
Twixn
Replies: 13
Views: 8283
|
Forum: DeleD Community Edition Posted: Sun Dec 16, 2007 10:34 pm Subject: dmf format |
To be honest I have to agree.
DXS is great for storing all of DeleD's information for DeleD
to use. But for other programs, loading it properly (via proper
xml parsing) takes up huge resources an ... |
Topic: 1.73 C++ Plugin Troubles. |
Twixn
Replies: 1
Views: 3889
|
Forum: DeleD Plugins Posted: Fri Dec 14, 2007 1:05 pm Subject: 1.73 C++ Plugin Troubles. |
Gahh, fixed it.
Added '__stdcall' to everything and used a '*.def' file
(modified from jwatte's ExportTable.def).
Now onto the next problem
-Twixn- |
Topic: 1.73 C++ Plugin Troubles. |
Twixn
Replies: 1
Views: 3889
|
Forum: DeleD Plugins Posted: Fri Dec 14, 2007 11:58 am Subject: 1.73 C++ Plugin Troubles. |
Hey all,
Its been a while since I was last here, been busy with
Uni which forced me to use alot of Linux (so no DeleD).
But now I finished Uni and started work so I'm back on
Windows (Vista, ... |
Topic: DeleD 1.6 Released! |
Twixn
Replies: 13
Views: 12035
|
Forum: News / Announcements Posted: Fri Mar 02, 2007 12:27 pm Subject: DeleD 1.6 Released! |
Ooo, a new release
I like the new file format, I agree it is much more
humanly readable. I would like some docs about it,
but thats only because I like to clarify any details/assumptions.
... |
Topic: El Ementrix screenshots (last screens in this topic) |
Twixn
Replies: 77
Views: 38258
|
Forum: DeleD 3D Modelling Posted: Sat Feb 24, 2007 8:27 pm Subject: El Ementrix screenshots (last screens in this topic) |
Wow, again amazing stuff!
The lightmapping is very well done.
Heh, and the farms are cool
I can't wait to give your game a try when
its playable.
-Twixn- |
Topic: El Ementrix screenshots (last screens in this topic) |
Twixn
Replies: 77
Views: 38258
|
Forum: DeleD 3D Modelling Posted: Sun Jan 28, 2007 5:54 am Subject: El Ementrix screenshots (last screens in this topic) |
I love it!
This is the type of stuff I hope to do in my next game,
well done.
The swamp one really does remind me of N64 Zelda
Which is always a win.
-Twixn- |
Topic: Delgine, shaded, part2! |
Twixn
Replies: 12
Views: 14123
|
Forum: DeleD User Game Projects Posted: Thu Sep 21, 2006 11:26 pm Subject: Delgine, shaded, part2! |
Well, its not actually my demo.
Anyway, here is a link to the demo, if you want to see the effect in action:
http://www.andreasjonsson.se/core3d/downloads/Core3D-0.3.1-SuperSoftShadows-Bin.zip
... |
Topic: Delgine, shaded, part2! |
Twixn
Replies: 12
Views: 14123
|
Forum: DeleD User Game Projects Posted: Wed Sep 20, 2006 10:55 pm Subject: Delgine, shaded, part2! |
At the moment, my soft shadowng is dynamic, but not as fast or as
'pretty' as i'd like. All i do is take multiple samples of the neighbouring
pixels when calculating the shadows and blend them toget ... |
Topic: Delgine, shaded, part2! |
Twixn
Replies: 12
Views: 14123
|
Forum: DeleD User Game Projects Posted: Wed Sep 20, 2006 11:35 am Subject: Delgine, shaded, part2! |
Yeah, i use lightmaps. But they are more for older cards these days
as i have a better dynamic lighting system set up too.
I guess you are right, for the sun lightmaps are good. Using DeleD's
lig ... |
Topic: Delgine, shaded, part2! |
Twixn
Replies: 12
Views: 14123
|
Forum: DeleD User Game Projects Posted: Tue Sep 19, 2006 11:32 pm Subject: Delgine, shaded, part2! |
First off; Thanks , my site is abit dated so i should update it with info on my
current projects.
For the lightmaps, in theory you could load each dmf's lightmaps and simply apply
them to thei ... |
Topic: Delgine, shaded, part2! |
Twixn
Replies: 12
Views: 14123
|
Forum: DeleD User Game Projects Posted: Tue Sep 19, 2006 11:54 am Subject: Delgine, shaded, part2! |
Personally, i like making my own engines, i've made quite a few
and honestly its about time i showed off my latest one again.
Your editor looks cool Is it a full editor like DeleD, or does it
... |
|