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DeleD Community Edition Forum Index
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  Topic: Exporting Animations
Stiglr

Replies: 12
Views: 9377

PostForum: DeleD Community Edition   Posted: Fri May 07, 2010 4:16 pm   Subject: Exporting Animations
If it's possible while you're in there tinkering....

could you see if a plug-in might be written for a Collada export with animation support? Collada is also a major standard in the gaming world.
...
  Topic: Modelling with reference images?
Stiglr

Replies: 5
Views: 4943

PostForum: DeleD Community Edition   Posted: Sun Apr 18, 2010 9:55 pm   Subject: Modelling with reference images?
Well, leaf, suffice it to say you have to learn how to use the tools to get it done.

A Stormtrooper helmet is at its root a cylinder, with the artful use of subdivisions to create the detail. That' ...
  Topic: ETA for animation and Collada export?
Stiglr

Replies: 20
Views: 18170

PostForum: DeleD Development   Posted: Tue Feb 23, 2010 7:16 pm   Subject: ETA for animation and Collada export?
Mossie's got it much more succinctly than I could put it.

Use his post as a laundry list.

The reason I say that bones and morphing are "nice to have's" is that they go much further tha ...
  Topic: ETA for animation and Collada export?
Stiglr

Replies: 20
Views: 18170

PostForum: DeleD Development   Posted: Tue Feb 23, 2010 12:13 am   Subject: ETA for animation and Collada export?
Is Collada your only option?

Yes, the flight sim I'm working with will import Collada directly, saving me any "import" of articulated models into the game engine.

We've been doing it ...
  Topic: Tutorial: Introduction to animation in DeleD
Stiglr

Replies: 9
Views: 15100

PostForum: DeleD Tutorials   Posted: Sun Feb 21, 2010 7:17 pm   Subject: Tutorial: Introduction to animation in DeleD
Thanks, I'll try what you suggest to get the bones and joints going....

Hinge angle: just placing a joint somewhere doesn't define the angle, especially if the parts involved aren't straight along ...
  Topic: Tutorial: Introduction to animation in DeleD
Stiglr

Replies: 9
Views: 15100

PostForum: DeleD Tutorials   Posted: Sat Feb 20, 2010 11:46 pm   Subject: Tutorial: Introduction to animation in DeleD
Just had a look at the Wiki for basic animation.

A few questions:

1) How do you assign limits to animations, for example, maximum angle to which it will rotate?
2) How do you determine the &quo ...
  Topic: ETA for animation and Collada export?
Stiglr

Replies: 20
Views: 18170

PostForum: DeleD Development   Posted: Thu Feb 18, 2010 11:48 pm   Subject: ETA for animation and Collada export?
Fortunately, my needs are very basic! Very Happy

I need rotations and translations/offsets for 90% of what I'm doing. That is, moving flight surfaces like ailerons, rudders, and flaps and some more complex ...
  Topic: ETA for animation and Collada export?
Stiglr

Replies: 20
Views: 18170

PostForum: DeleD Development   Posted: Thu Feb 18, 2010 10:29 pm   Subject: ETA for animation and Collada export?
I know it's always a sore subject with software development, but these two features are, for me, crucial.

Is there an "expected" date for animation and Collada export features?
  Topic: What are you using DeleD for?
Stiglr

Replies: 48
Views: 128293

PostForum: DeleD Community Edition   Posted: Thu Feb 18, 2010 7:57 pm   Subject: What are you using DeleD for?
I (and a few others) are auditing DeleD for use with a historical flight simulator called . It spans WWI, WWII, Korea and into the Vietnam War, and prides itself on its flight model fidelity, as well ...
  Topic: Modelling with reference images?
Stiglr

Replies: 5
Views: 4943

PostForum: DeleD Community Edition   Posted: Thu Feb 18, 2010 7:42 pm   Subject: Modelling with reference images?
I would also like some detailed instructions on this. Admittedly I haven't looked hard (just got this program 1/2 hour ago! Smile ), but I don't see any basic documentation yet... so, I'll start things r ...
  Topic: Akai MPD24
Stiglr

Replies: 5
Views: 3959

PostForum: DeleD 3D Modelling   Posted: Thu Feb 18, 2010 7:16 pm   Subject: Akai MPD24
I thought it was a mixer or a digital recorder (for musicians)...

Nice basic work...
  Topic: Rotate model in perspective view
Stiglr

Replies: 6
Views: 6618

PostForum: DeleD Feature Requests   Posted: Thu Feb 18, 2010 7:14 pm   Subject: Rotate model in perspective view
+1,000

Just adding some weight to the burning need for this.

You just HAVE TO be able to "get into" a detailed model in 3D view.

Spin, walk, whatever you want to call it... it all ...
 
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