Author |
Message |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
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Forum: DeleD User Game Projects Posted: Sat Sep 23, 2006 9:16 pm Subject: Delgine, shaded, part2! |
nice links, thanks
For now, I'll stick to a very simple static softshadow
implementation: put the camera in the light position,
render a cubemap with a shader saying that blocker
meshed ... |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
|
Forum: DeleD User Game Projects Posted: Thu Sep 21, 2006 5:34 pm Subject: Delgine, shaded, part2! |
Twixn: I would really like to see you shadow demo, I'm in the process of trying shadow-stuff anyways, so its a help to see what other people do.
jwatte: nice input, I've looked at the PRT demo (S ... |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
|
Forum: DeleD User Game Projects Posted: Wed Sep 20, 2006 8:35 pm Subject: Delgine, shaded, part2! |
Allright, just curiosity, how is your dynamic lightning system when it
comes to soft shadows, are they also dynamic ?
I do my current shadowing using a cubemap (distance) implementation on the GPU ... |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
|
Forum: DeleD User Game Projects Posted: Wed Sep 20, 2006 8:11 am Subject: Delgine, shaded, part2! |
Guess you are right about the lightmapping in DeleD – I just saw some of you game shoots from your web and I’m pretty sure you have lightmaps in you engine – so you just use t ... |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
|
Forum: DeleD User Game Projects Posted: Tue Sep 19, 2006 9:16 pm Subject: Delgine, shaded, part2! |
Hey Twixn, you should show os some of your stuff - I've checked your web, its COOL for sure!!
Anyways, the purpose with the editor was to make a huge scene and be able to add dynamic lights to ... |
Topic: Delgine, shaded, part2! |
Mille
Replies: 12
Views: 14195
|
Forum: DeleD User Game Projects Posted: Sun Sep 17, 2006 6:58 pm Subject: Delgine, shaded, part2! |
I've been browsing this forum and seeing a lot of VERY nice shoots from various game projects, but I’m wondering – what kind of engine do you guys use for rendering you world, is it most ... |
Topic: Delgine, shaded |
Mille
Replies: 9
Views: 9773
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Forum: DeleD User Game Projects Posted: Sun Aug 20, 2006 10:22 pm Subject: Delgine, shaded |
Its all in DX9, since I got some experiance from work etc. Anyways GLUT is nice, but I must say I've be falling into the Microsoft way, DirectX, and HLSL shaders.
Work from this weekend:
Damn I wi ... |
Topic: Delgine, shaded |
Mille
Replies: 9
Views: 9773
|
Forum: DeleD User Game Projects Posted: Thu Aug 17, 2006 2:19 pm Subject: Delgine, shaded |
I just wish my girlfriend also thought I was a brave man
Anyways, I got a VisualC++ managed form up and running, with a panel which displays a lit DMF scene of your choice (only one omni light ... |
Topic: Delgine, shaded |
Mille
Replies: 9
Views: 9773
|
Forum: DeleD User Game Projects Posted: Fri Aug 11, 2006 11:04 pm Subject: Delgine, shaded |
Thanks for your input, actually I didn't know of "Hammer", so your replay is appreciated. Anyways, I just like big spare time projects, so I’ll give it a try on building a tiny editor ... |
Topic: Delgine, shaded |
Mille
Replies: 9
Views: 9773
|
Forum: DeleD User Game Projects Posted: Fri Aug 11, 2006 9:12 am Subject: Delgine, shaded |
Thanks
Most of the scenes I’ve made are quite small, just used for shader effect testing.
But I was thinking about what to do if I want to make a really really big scene, some kind of ... |
Topic: Delgine, shaded |
Mille
Replies: 9
Views: 9773
|
Forum: DeleD User Game Projects Posted: Thu Aug 10, 2006 8:54 pm Subject: Delgine, shaded |
Well, beside game projects, Delgine can also be used for testing shader effects . Some stuff I made using DG3D:
Heat Haze:
http://www.soft.dk/misc/bullethaze.jpg
Relief mapping:
http://www ... |
Topic: Silvernova - The Game |
Mille
Replies: 6
Views: 8047
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Forum: DeleD User Game Projects Posted: Thu Aug 10, 2006 8:31 pm Subject: Silvernova - The Game |
Nice work, keep going |
Topic: Lightmaps in PRO |
Mille
Replies: 1
Views: 2105
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Forum: DeleD Community Edition Posted: Tue Nov 15, 2005 10:49 am Subject: Lightmaps in PRO |
Hey Delgine people.
I was thinking about buying your PRO version, but ONLY if the lightmapping is better. Is it so that the PRO version has a better (more advanced) lighmapping than the LITE versio ... |
Topic: Scaling of uv coords ? |
Mille
Replies: 6
Views: 4619
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Forum: DeleD Community Edition Posted: Fri Apr 08, 2005 5:25 pm Subject: Scaling of uv coords ? |
aarrhh, thanks guys, I got it now.
Thanks for beeing so helpfull - I'm so pure at this editing stuff !! |
Topic: Scaling of uv coords ? |
Mille
Replies: 6
Views: 4619
|
Forum: DeleD Community Edition Posted: Fri Apr 08, 2005 3:30 pm Subject: Scaling of uv coords ? |
Well, i'm not a expert ... here is what I do:
1. Select object and set AutoUV=false in proberties
2. Object still selected, I select Face mode (still have object selected)
3. In the "Edit command ... |
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