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DeleD Community Edition Forum Index
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  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Sat Sep 23, 2006 9:16 pm   Subject: Delgine, shaded, part2!
nice links, thanks Very Happy

For now, I'll stick to a very simple static softshadow
implementation: put the camera in the light position,
render a cubemap with a shader saying that blocker
meshed ...
  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Thu Sep 21, 2006 5:34 pm   Subject: Delgine, shaded, part2!
Twixn: I would really like to see you shadow demo, I'm in the process of trying shadow-stuff anyways, so its a help to see what other people do.


jwatte: nice input, I've looked at the PRT demo (S ...
  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Wed Sep 20, 2006 8:35 pm   Subject: Delgine, shaded, part2!
Allright, just curiosity, how is your dynamic lightning system when it
comes to soft shadows, are they also dynamic ?

I do my current shadowing using a cubemap (distance) implementation on the GPU ...
  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Wed Sep 20, 2006 8:11 am   Subject: Delgine, shaded, part2!
Guess you are right about the lightmapping in DeleD – I just saw some of you game shoots from your web and I’m pretty sure you have lightmaps in you engine Very Happy – so you just use t ...
  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Tue Sep 19, 2006 9:16 pm   Subject: Delgine, shaded, part2!
Hey Twixn, you should show os some of your stuff - I've checked your web, its COOL for sure!! Very Happy

Anyways, the purpose with the editor was to make a huge scene and be able to add dynamic lights to ...
  Topic: Delgine, shaded, part2!
Mille

Replies: 12
Views: 14195

PostForum: DeleD User Game Projects   Posted: Sun Sep 17, 2006 6:58 pm   Subject: Delgine, shaded, part2!
I've been browsing this forum and seeing a lot of VERY nice shoots from various game projects, but I’m wondering – what kind of engine do you guys use for rendering you world, is it most ...
  Topic: Delgine, shaded
Mille

Replies: 9
Views: 9773

PostForum: DeleD User Game Projects   Posted: Sun Aug 20, 2006 10:22 pm   Subject: Delgine, shaded
Its all in DX9, since I got some experiance from work etc. Anyways GLUT is nice, but I must say I've be falling into the Microsoft way, DirectX, and HLSL shaders.

Work from this weekend:
Damn I wi ...
  Topic: Delgine, shaded
Mille

Replies: 9
Views: 9773

PostForum: DeleD User Game Projects   Posted: Thu Aug 17, 2006 2:19 pm   Subject: Delgine, shaded
I just wish my girlfriend also thought I was a brave man Confused

Anyways, I got a VisualC++ managed form up and running, with a panel which displays a lit DMF scene of your choice (only one omni light ...
  Topic: Delgine, shaded
Mille

Replies: 9
Views: 9773

PostForum: DeleD User Game Projects   Posted: Fri Aug 11, 2006 11:04 pm   Subject: Delgine, shaded
Thanks for your input, actually I didn't know of "Hammer", so your replay is appreciated. Anyways, I just like big spare time projects, so I’ll give it a try on building a tiny editor ...
  Topic: Delgine, shaded
Mille

Replies: 9
Views: 9773

PostForum: DeleD User Game Projects   Posted: Fri Aug 11, 2006 9:12 am   Subject: Delgine, shaded
Thanks Very Happy

Most of the scenes I’ve made are quite small, just used for shader effect testing.

But I was thinking about what to do if I want to make a really really big scene, some kind of ...
  Topic: Delgine, shaded
Mille

Replies: 9
Views: 9773

PostForum: DeleD User Game Projects   Posted: Thu Aug 10, 2006 8:54 pm   Subject: Delgine, shaded
Well, beside game projects, Delgine can also be used for testing shader effects Razz . Some stuff I made using DG3D:

Heat Haze:
http://www.soft.dk/misc/bullethaze.jpg

Relief mapping:
http://www ...
  Topic: Silvernova - The Game
Mille

Replies: 6
Views: 8047

PostForum: DeleD User Game Projects   Posted: Thu Aug 10, 2006 8:31 pm   Subject: Silvernova - The Game
Nice work, keep going Very Happy
  Topic: Lightmaps in PRO
Mille

Replies: 1
Views: 2105

PostForum: DeleD Community Edition   Posted: Tue Nov 15, 2005 10:49 am   Subject: Lightmaps in PRO
Hey Delgine people.

I was thinking about buying your PRO version, but ONLY if the lightmapping is better. Is it so that the PRO version has a better (more advanced) lighmapping than the LITE versio ...
  Topic: Scaling of uv coords ?
Mille

Replies: 6
Views: 4619

PostForum: DeleD Community Edition   Posted: Fri Apr 08, 2005 5:25 pm   Subject: Scaling of uv coords ?
aarrhh, thanks guys, I got it now.
Thanks for beeing so helpfull - I'm so pure at this editing stuff !!
  Topic: Scaling of uv coords ?
Mille

Replies: 6
Views: 4619

PostForum: DeleD Community Edition   Posted: Fri Apr 08, 2005 3:30 pm   Subject: Scaling of uv coords ?
Well, i'm not a expert ... here is what I do:

1. Select object and set AutoUV=false in proberties
2. Object still selected, I select Face mode (still have object selected)
3. In the "Edit command ...
 
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