Author |
Message |
Topic: CSG Proof of Concept |
Jim Coe
Replies: 19
Views: 24317
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Forum: News / Announcements Posted: Tue May 10, 2005 8:43 pm Subject: CSG Proof of Concept |
Great progress! Is the test object quads and tris or only tris? If quads, i wonder how the difference mesh (and eventual UV mapping) will hold up after conversion to all tris (as required by .mesh and ... |
Topic: Textures donated by Granada |
Jim Coe
Replies: 5
Views: 4362
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Forum: DeleD Community Edition Posted: Fri May 06, 2005 3:38 pm Subject: Textures donated by Granada |
Very nice work |
Topic: Ogre Mesh Exporter |
Jim Coe
Replies: 34
Views: 45543
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Forum: DeleD Plugins Posted: Fri May 06, 2005 3:35 pm Subject: Ogre Mesh Exporter |
Ogre meshes will cast and receive shadows on themselves.
Over at the:
http://www.pelicancrossing.com forum we are alpha testing "Blink 3D", a new web 3D immersive environment assembly application ... |
Topic: Ogre Mesh Exporter |
Jim Coe
Replies: 34
Views: 45543
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Forum: DeleD Plugins Posted: Sun Mar 27, 2005 7:29 pm Subject: Ogre Mesh Exporter |
Just tried the 3DBA/Ogre exporter.
So simple
1. Went to Prefabs in right palette and created a #4 pillar
2. Created a point light
3. Did Ctrl/Alt L to make a lightmap (set View in toolbar f ... |
Topic: Ogre Mesh Exporter |
Jim Coe
Replies: 34
Views: 45543
|
Forum: DeleD Plugins Posted: Sun Mar 27, 2005 6:22 pm Subject: Ogre Mesh Exporter |
Ouch! Wish i had too
It is mentioned a couple of places in the Pelican Crossing forum, but doesn't seem to be on the Ogre pages.
Heard there was some research on gamblers - seems they l ... |
Topic: Ogre Mesh Exporter |
Jim Coe
Replies: 34
Views: 45543
|
Forum: DeleD Plugins Posted: Sun Mar 27, 2005 6:00 pm Subject: Ogre Mesh Exporter |
Congratulations on the new 3DBA/Ogre exporter!
That was fast work! Nice set of features too
As mentioned, regarding the lack of alpha channel features - those alpha effects can be adde ... |
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