Author |
Message |
Topic: A few previews |
G-Man
Replies: 17
Views: 11685
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Forum: DeleD 3D Modelling Posted: Tue Dec 27, 2005 7:12 pm Subject: A few previews |
Painting a bump map is a simple proposition to understand... First off a bump map is normally a greyscale image. Each shade of grey indicates the displacement of the surface toward or away from the ... |
Topic: Downtown or something like Half-Life2 (C17) |
G-Man
Replies: 16
Views: 10694
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Forum: DeleD 3D Modelling Posted: Mon Dec 26, 2005 5:44 am Subject: Downtown or something like Half-Life2 (C17) |
One suggestion, make your banister on your stairs a little higher. It looks like it would come about up to a person's knee and that's a little low for a banister. Other than that, nice work! |
Topic: A few previews |
G-Man
Replies: 17
Views: 11685
|
Forum: DeleD 3D Modelling Posted: Sun Dec 25, 2005 4:13 am Subject: A few previews |
I've started creating bump maps. I know they're a pain in the butt to do, but the effect is worth the effort. Here's a little comparison pre- and post-bump mapping.
http://img490.imageshack.us/im ... |
Topic: A few previews |
G-Man
Replies: 17
Views: 11685
|
Forum: DeleD 3D Modelling Posted: Sun Dec 18, 2005 4:54 pm Subject: A few previews |
These are shots of just the map model. There are various incidental models that are intended to be strewn about... Flower planters, lamp posts, signs, weeds, etc... but those are not finished yet. ... |
Topic: A few previews |
G-Man
Replies: 17
Views: 11685
|
Forum: DeleD 3D Modelling Posted: Sat Dec 17, 2005 7:32 pm Subject: A few previews |
Here are a few preview shots of a level I've been working on:
http://img251.imageshack.us/img251/1595/preview10py.jpg
http://img468.imageshack.us/img468/16/preview70zi.th.jpghttp://img468.images ... |
Topic: Regarding .OBJ file imports |
G-Man
Replies: 9
Views: 5061
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Forum: DeleD Community Edition Posted: Thu Dec 15, 2005 3:08 am Subject: Regarding .OBJ file imports |
E-mailed example model as per your request... I did try the .3DS importer and that works, but using the .3DS format bloats the number of vertices in the object. In a simple cube, one would expect to ... |
Topic: Regarding .OBJ file imports |
G-Man
Replies: 9
Views: 5061
|
Forum: DeleD Community Edition Posted: Sun Dec 11, 2005 4:27 pm Subject: Regarding .OBJ file imports |
The object is modelled in Silo and saved as a .OBJ file. This .OBJ is then brought into LithUnwrap to be UV mapped. From there, I've saved the object out as a .X, a .3DS and a .OBJ... None of which ... |
Topic: Regarding .OBJ file imports |
G-Man
Replies: 9
Views: 5061
|
Forum: DeleD Community Edition Posted: Sat Dec 10, 2005 5:01 am Subject: Regarding .OBJ file imports |
I've been attempting to import a model that I've created and UV mapped in another package into a level that I'm creating in DeleD so that I can light map it with the rest of the level. Unfortunately, ... |
Topic: DBO export plugin for DeleD 0.90. |
G-Man
Replies: 72
Views: 58908
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Forum: DeleD Plugins Posted: Tue Apr 12, 2005 2:49 am Subject: DBO export plugin for DeleD 0.90. |
Excellent work! Check out my post on the DarkBasic forum!
http://forum.thegamecreators.com/?m=forum_view&t=52018&b=1 |
Topic: DBO export plugin for DeleD 0.90. |
G-Man
Replies: 72
Views: 58908
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Forum: DeleD Plugins Posted: Mon Apr 11, 2005 3:32 pm Subject: DBO export plugin for DeleD 0.90. |
@Il Buzzo
Not sure if you got my e-mail of not. I'd like a copy of the beta .exe to do a few tests with since you offered it!
-thanx
G-Man |
Topic: DBO export plugin for DeleD 0.90. |
G-Man
Replies: 72
Views: 58908
|
Forum: DeleD Plugins Posted: Tue Feb 22, 2005 5:34 pm Subject: DBO export plugin for DeleD 0.90. |
owing to the fact it uses a X converter and then it convert X file to DBO
Taking that route would also eliminate the ability to do multitexturing... Which would also eliminate the ability to do li ... |
Topic: Lightmaps in DBPro |
G-Man
Replies: 2
Views: 3002
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Forum: DeleD Community Edition Posted: Fri Jan 28, 2005 8:14 pm Subject: Lightmaps in DBPro |
Frankly I think a .DBO exporter would be the best solution since I'm not aware of any other object formats that DBPro supports with multitexturing. |
Topic: Lightmaps in DBPro |
G-Man
Replies: 2
Views: 3002
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Forum: DeleD Community Edition Posted: Fri Jan 28, 2005 6:55 pm Subject: Lightmaps in DBPro |
First off let me say that I love Deled! It's my favorite level modeller! Now, on to the meat of the question. How do you use the lightmaps generated in Deled in DarkBasic Pro? I have already poste ... |
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