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DeleD Community Edition Forum Index
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  Topic: A few previews
G-Man

Replies: 17
Views: 11685

PostForum: DeleD 3D Modelling   Posted: Tue Dec 27, 2005 7:12 pm   Subject: A few previews
Painting a bump map is a simple proposition to understand... First off a bump map is normally a greyscale image. Each shade of grey indicates the displacement of the surface toward or away from the ...
  Topic: Downtown or something like Half-Life2 (C17)
G-Man

Replies: 16
Views: 10694

PostForum: DeleD 3D Modelling   Posted: Mon Dec 26, 2005 5:44 am   Subject: Downtown or something like Half-Life2 (C17)
One suggestion, make your banister on your stairs a little higher. It looks like it would come about up to a person's knee and that's a little low for a banister. Other than that, nice work!
  Topic: A few previews
G-Man

Replies: 17
Views: 11685

PostForum: DeleD 3D Modelling   Posted: Sun Dec 25, 2005 4:13 am   Subject: A few previews
I've started creating bump maps. I know they're a pain in the butt to do, but the effect is worth the effort. Here's a little comparison pre- and post-bump mapping.

http://img490.imageshack.us/im ...
  Topic: A few previews
G-Man

Replies: 17
Views: 11685

PostForum: DeleD 3D Modelling   Posted: Sun Dec 18, 2005 4:54 pm   Subject: A few previews
These are shots of just the map model. There are various incidental models that are intended to be strewn about... Flower planters, lamp posts, signs, weeds, etc... but those are not finished yet. ...
  Topic: A few previews
G-Man

Replies: 17
Views: 11685

PostForum: DeleD 3D Modelling   Posted: Sat Dec 17, 2005 7:32 pm   Subject: A few previews
Here are a few preview shots of a level I've been working on:

http://img251.imageshack.us/img251/1595/preview10py.jpg

http://img468.imageshack.us/img468/16/preview70zi.th.jpghttp://img468.images ...
  Topic: Regarding .OBJ file imports
G-Man

Replies: 9
Views: 5061

PostForum: DeleD Community Edition   Posted: Thu Dec 15, 2005 3:08 am   Subject: Regarding .OBJ file imports
E-mailed example model as per your request... I did try the .3DS importer and that works, but using the .3DS format bloats the number of vertices in the object. In a simple cube, one would expect to ...
  Topic: Regarding .OBJ file imports
G-Man

Replies: 9
Views: 5061

PostForum: DeleD Community Edition   Posted: Sun Dec 11, 2005 4:27 pm   Subject: Regarding .OBJ file imports
The object is modelled in Silo and saved as a .OBJ file. This .OBJ is then brought into LithUnwrap to be UV mapped. From there, I've saved the object out as a .X, a .3DS and a .OBJ... None of which ...
  Topic: Regarding .OBJ file imports
G-Man

Replies: 9
Views: 5061

PostForum: DeleD Community Edition   Posted: Sat Dec 10, 2005 5:01 am   Subject: Regarding .OBJ file imports
I've been attempting to import a model that I've created and UV mapped in another package into a level that I'm creating in DeleD so that I can light map it with the rest of the level. Unfortunately, ...
  Topic: DBO export plugin for DeleD 0.90.
G-Man

Replies: 72
Views: 58908

PostForum: DeleD Plugins   Posted: Tue Apr 12, 2005 2:49 am   Subject: DBO export plugin for DeleD 0.90.
Excellent work! Check out my post on the DarkBasic forum!

http://forum.thegamecreators.com/?m=forum_view&t=52018&b=1
  Topic: DBO export plugin for DeleD 0.90.
G-Man

Replies: 72
Views: 58908

PostForum: DeleD Plugins   Posted: Mon Apr 11, 2005 3:32 pm   Subject: DBO export plugin for DeleD 0.90.
@Il Buzzo

Not sure if you got my e-mail of not. I'd like a copy of the beta .exe to do a few tests with since you offered it!

-thanx

G-Man
  Topic: DBO export plugin for DeleD 0.90.
G-Man

Replies: 72
Views: 58908

PostForum: DeleD Plugins   Posted: Tue Feb 22, 2005 5:34 pm   Subject: DBO export plugin for DeleD 0.90.
owing to the fact it uses a X converter and then it convert X file to DBO

Taking that route would also eliminate the ability to do multitexturing... Which would also eliminate the ability to do li ...
  Topic: Lightmaps in DBPro
G-Man

Replies: 2
Views: 3002

PostForum: DeleD Community Edition   Posted: Fri Jan 28, 2005 8:14 pm   Subject: Lightmaps in DBPro
Frankly I think a .DBO exporter would be the best solution since I'm not aware of any other object formats that DBPro supports with multitexturing.
  Topic: Lightmaps in DBPro
G-Man

Replies: 2
Views: 3002

PostForum: DeleD Community Edition   Posted: Fri Jan 28, 2005 6:55 pm   Subject: Lightmaps in DBPro
First off let me say that I love Deled! It's my favorite level modeller! Now, on to the meat of the question. How do you use the lightmaps generated in Deled in DarkBasic Pro? I have already poste ...
 
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