Author |
Message |
Topic: export to quake 3 or halflife |
Fallen
Replies: 1
Views: 2205
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Forum: DeleD Community Edition Posted: Fri Oct 12, 2007 3:44 am Subject: export to quake 3 or halflife |
I bet this gets asked a lot of times, can it do it yet, or will it, does the torque exporter output to these, or is that a different map format, Im sure this question will get asked a lot as Quake 3 i ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Wed Oct 10, 2007 4:38 pm Subject: Perfect texture alignment |
Embrace (QERadient) used to let you select a bunch of objects, and then you'd hit a key to align the textures on them.
Unreal games engine, has the feature, select all with this tex, or all horizon ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Wed Oct 10, 2007 3:05 pm Subject: Perfect texture alignment |
Im going to try something else that may help, can delgine do this, I select all faces, then I copy them, then select inverse, delete the object or faces I took it from, so I have in effect pulled the ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Wed Oct 10, 2007 12:44 pm Subject: Perfect texture alignment |
What DeleD does is using simple 'world texture coordinates', indeed by taking in account the position on the grid. This means that two faces that are next to each other will always have contiuous text ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 9:49 pm Subject: Perfect texture alignment |
I mirrored it by selecting scale and doing it as -100.
I guess thats how it is, half the faces are off, and I tried mirroring and some do not connect up, so dont know what thats about, why isnt this ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 9:19 pm Subject: Perfect texture alignment |
So what do I do, Im new to delgine, what are my options here. |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 6:11 pm Subject: Perfect texture alignment |
go to Face-mode click Gen.UV and choose 'fit texture size to face'.
Done that, textures are stretched across the face now, so need making the correct size.
now you must only scale the textures ... |
Topic: Perfect texture alignment |
Fallen
Replies: 13
Views: 7714
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Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 5:03 pm Subject: Perfect texture alignment |
I imported a level into Delgine, Im just getting to grips with the texturing, I thought Delgine applies textures relative to where the model is on the grid, that way textures are always aligned with e ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Sat Jul 21, 2007 7:35 pm Subject: flipping/reversing the texture the other way |
I tried that, It didnt work, still seams.
I put the same tex on all sides, then put it in another program to change the sides to the skybox, and it shows seams.
How this works witb delgines texturin ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Sat Jul 21, 2007 4:29 pm Subject: flipping/reversing the texture the other way |
I have to have it on a box because one vendor wants it that way as its a game engine that people that dont know anything about game developing would use it, its a point and click type game creation to ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Thu Jul 19, 2007 6:24 pm Subject: flipping/reversing the texture the other way |
No seams with the skybox in delgine, how big is the delgine skybox, can it be exported, I need my box 1024 squared, these also have to be perfect its for a skybox pack that will be sold and I dont wa ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Thu Jul 19, 2007 4:24 pm Subject: flipping/reversing the texture the other way |
this is the image of the object made and textured in delgine.
http://www.avantivita.com/Dean/DelgineBadTextureMapper.jpg
cant find any clamping thing in delgine, are you talking about putting the ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Thu Jul 19, 2007 1:03 pm Subject: flipping/reversing the texture the other way |
CLAMP_TO_BORDER
can I do this in delgine |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Wed Jul 18, 2007 11:18 pm Subject: flipping/reversing the texture the other way |
That did it, thanks.
But I notice delgine does not put the texture to fill a face 100%, very odd indeed. Not very good for if you are making skyboxes.
heres what I did -
I did Face gen UV pr ... |
Topic: flipping/reversing the texture the other way |
Fallen
Replies: 13
Views: 7294
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Forum: DeleD Community Edition Posted: Wed Jul 18, 2007 9:56 pm Subject: flipping/reversing the texture the other way |
I want to flip my material, reverse it if you will, in photoshop this would be
edit transform, flip horizontal or vertical.
what its for is that I am making some skyboxes, I made a cube and revers ... |
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