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DeleD Community Edition Forum Index
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  Topic: export to quake 3 or halflife
Fallen

Replies: 1
Views: 2205

PostForum: DeleD Community Edition   Posted: Fri Oct 12, 2007 3:44 am   Subject: export to quake 3 or halflife
I bet this gets asked a lot of times, can it do it yet, or will it, does the torque exporter output to these, or is that a different map format, Im sure this question will get asked a lot as Quake 3 i ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Wed Oct 10, 2007 4:38 pm   Subject: Perfect texture alignment
Embrace (QERadient) used to let you select a bunch of objects, and then you'd hit a key to align the textures on them.

Unreal games engine, has the feature, select all with this tex, or all horizon ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Wed Oct 10, 2007 3:05 pm   Subject: Perfect texture alignment
Im going to try something else that may help, can delgine do this, I select all faces, then I copy them, then select inverse, delete the object or faces I took it from, so I have in effect pulled the ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Wed Oct 10, 2007 12:44 pm   Subject: Perfect texture alignment
What DeleD does is using simple 'world texture coordinates', indeed by taking in account the position on the grid. This means that two faces that are next to each other will always have contiuous text ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 9:49 pm   Subject: Perfect texture alignment
I mirrored it by selecting scale and doing it as -100.
I guess thats how it is, half the faces are off, and I tried mirroring and some do not connect up, so dont know what thats about, why isnt this ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 9:19 pm   Subject: Perfect texture alignment
So what do I do, Im new to delgine, what are my options here.
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 6:11 pm   Subject: Perfect texture alignment
go to Face-mode click Gen.UV and choose 'fit texture size to face'.

Done that, textures are stretched across the face now, so need making the correct size.

now you must only scale the textures ...
  Topic: Perfect texture alignment
Fallen

Replies: 13
Views: 7714

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 5:03 pm   Subject: Perfect texture alignment
I imported a level into Delgine, Im just getting to grips with the texturing, I thought Delgine applies textures relative to where the model is on the grid, that way textures are always aligned with e ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Sat Jul 21, 2007 7:35 pm   Subject: flipping/reversing the texture the other way
I tried that, It didnt work, still seams.
I put the same tex on all sides, then put it in another program to change the sides to the skybox, and it shows seams.
How this works witb delgines texturin ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Sat Jul 21, 2007 4:29 pm   Subject: flipping/reversing the texture the other way
I have to have it on a box because one vendor wants it that way as its a game engine that people that dont know anything about game developing would use it, its a point and click type game creation to ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Thu Jul 19, 2007 6:24 pm   Subject: flipping/reversing the texture the other way
No seams with the skybox in delgine, how big is the delgine skybox, can it be exported, I need my box 1024 squared, these also have to be perfect its for a skybox pack that will be sold and I dont wa ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Thu Jul 19, 2007 4:24 pm   Subject: flipping/reversing the texture the other way
this is the image of the object made and textured in delgine.
http://www.avantivita.com/Dean/DelgineBadTextureMapper.jpg

cant find any clamping thing in delgine, are you talking about putting the ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Thu Jul 19, 2007 1:03 pm   Subject: flipping/reversing the texture the other way
CLAMP_TO_BORDER

can I do this in delgine
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Wed Jul 18, 2007 11:18 pm   Subject: flipping/reversing the texture the other way
That did it, thanks.

But I notice delgine does not put the texture to fill a face 100%, very odd indeed. Not very good for if you are making skyboxes.

heres what I did -

I did Face gen UV pr ...
  Topic: flipping/reversing the texture the other way
Fallen

Replies: 13
Views: 7294

PostForum: DeleD Community Edition   Posted: Wed Jul 18, 2007 9:56 pm   Subject: flipping/reversing the texture the other way
I want to flip my material, reverse it if you will, in photoshop this would be
edit transform, flip horizontal or vertical.

what its for is that I am making some skyboxes, I made a cube and revers ...
 
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